Translation: Refactor locale matching to use proper language code
The previous code only parsed the first two characters (potentially reading out of bounds if input was invalid), but some locales use a 3-letter language code (e.g. 'nah_MX'). So I refactored the logic a bit to properly parse the locale and extract the part left of the regional code, if provided (supports both 'en_US' and 'en-US' style). I made TranslationServer::get_language_code() public as I'll use it in a follow up commit.
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2 changed files with 56 additions and 33 deletions
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@ -792,11 +792,6 @@ static const char *locale_renames[][2] = {
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{ NULL, NULL }
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{ NULL, NULL }
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};
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};
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static String get_trimmed_locale(const String &p_locale) {
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return p_locale.substr(0, 2);
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}
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///////////////////////////////////////////////
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///////////////////////////////////////////////
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PoolVector<String> Translation::_get_messages() const {
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PoolVector<String> Translation::_get_messages() const {
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@ -846,7 +841,7 @@ void Translation::set_locale(const String &p_locale) {
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String univ_locale = TranslationServer::standardize_locale(p_locale);
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String univ_locale = TranslationServer::standardize_locale(p_locale);
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if (!TranslationServer::is_locale_valid(univ_locale)) {
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if (!TranslationServer::is_locale_valid(univ_locale)) {
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String trimmed_locale = get_trimmed_locale(univ_locale);
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String trimmed_locale = TranslationServer::get_language_code(univ_locale);
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ERR_FAIL_COND_MSG(!TranslationServer::is_locale_valid(trimmed_locale), "Invalid locale: " + trimmed_locale + ".");
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ERR_FAIL_COND_MSG(!TranslationServer::is_locale_valid(trimmed_locale), "Invalid locale: " + trimmed_locale + ".");
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@ -945,12 +940,29 @@ String TranslationServer::standardize_locale(const String &p_locale) {
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return univ_locale;
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return univ_locale;
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}
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}
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String TranslationServer::get_language_code(const String &p_locale) {
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ERR_FAIL_COND_V_MSG(p_locale.length() < 2, p_locale, "Invalid locale '" + p_locale + "'.");
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// Most language codes are two letters, but some are three,
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// so we have to look for a regional code separator ('_' or '-')
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// to extract the left part.
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// For example we get 'nah_MX' as input and should return 'nah'.
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int split = p_locale.find("_");
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if (split == -1) {
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split = p_locale.find("-");
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}
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if (split == -1) { // No separator, so the locale is already only a language code.
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return p_locale;
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}
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return p_locale.left(split);
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}
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void TranslationServer::set_locale(const String &p_locale) {
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void TranslationServer::set_locale(const String &p_locale) {
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String univ_locale = standardize_locale(p_locale);
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String univ_locale = standardize_locale(p_locale);
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if (!is_locale_valid(univ_locale)) {
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if (!is_locale_valid(univ_locale)) {
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String trimmed_locale = get_trimmed_locale(univ_locale);
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String trimmed_locale = get_language_code(univ_locale);
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print_verbose(vformat("Unsupported locale '%s', falling back to '%s'.", p_locale, trimmed_locale));
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print_verbose(vformat("Unsupported locale '%s', falling back to '%s'.", p_locale, trimmed_locale));
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if (!is_locale_valid(trimmed_locale)) {
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if (!is_locale_valid(trimmed_locale)) {
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@ -1039,11 +1051,13 @@ void TranslationServer::clear() {
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StringName TranslationServer::translate(const StringName &p_message) const {
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StringName TranslationServer::translate(const StringName &p_message) const {
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//translate using locale
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// Match given message against the translation catalog for the project locale.
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if (!enabled)
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if (!enabled)
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return p_message;
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return p_message;
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ERR_FAIL_COND_V_MSG(locale.length() < 2, p_message, "Could not translate message as configured locale '" + locale + "' is invalid.");
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// Locale can be of the form 'll_CC', i.e. language code and regional code,
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// Locale can be of the form 'll_CC', i.e. language code and regional code,
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// e.g. 'en_US', 'en_GB', etc. It might also be simply 'll', e.g. 'en'.
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// e.g. 'en_US', 'en_GB', etc. It might also be simply 'll', e.g. 'en'.
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// To find the relevant translation, we look for those with locale starting
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// To find the relevant translation, we look for those with locale starting
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@ -1052,66 +1066,74 @@ StringName TranslationServer::translate(const StringName &p_message) const {
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// same language code).
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// same language code).
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StringName res;
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StringName res;
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String lang = get_language_code(locale);
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bool near_match = false;
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bool near_match = false;
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const CharType *lptr = &locale[0];
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for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
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for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
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const Ref<Translation> &t = E->get();
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const Ref<Translation> &t = E->get();
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ERR_FAIL_COND_V(t.is_null(), StringName(""));
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ERR_FAIL_COND_V(t.is_null(), p_message);
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String l = t->get_locale();
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String l = t->get_locale();
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if (lptr[0] != l[0] || lptr[1] != l[1])
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continue; // Language code does not match.
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bool exact_match = (l == locale);
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bool exact_match = (l == locale);
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if (!exact_match && near_match)
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if (!exact_match) {
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continue; // Only near-match once, but keep looking for exact matches.
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if (near_match) {
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continue; // Only near-match once, but keep looking for exact matches.
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}
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if (get_language_code(l) != lang) {
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continue; // Language code does not match.
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}
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}
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StringName r = t->get_message(p_message);
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StringName r = t->get_message(p_message);
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if (!r) {
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if (!r)
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continue;
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continue;
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}
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res = r;
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res = r;
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if (exact_match)
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if (exact_match) {
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break;
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break;
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else
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} else {
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near_match = true;
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near_match = true;
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}
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}
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}
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if (!res && fallback.length() >= 2) {
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if (!res && fallback.length() >= 2) {
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// Try again with the fallback locale.
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// Try again with the fallback locale.
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const CharType *fptr = &fallback[0];
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String fallback_lang = get_language_code(fallback);
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near_match = false;
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near_match = false;
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for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
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for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
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const Ref<Translation> &t = E->get();
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const Ref<Translation> &t = E->get();
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ERR_FAIL_COND_V(t.is_null(), StringName(""));
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ERR_FAIL_COND_V(t.is_null(), p_message);
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String l = t->get_locale();
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String l = t->get_locale();
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if (fptr[0] != l[0] || fptr[1] != l[1])
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continue; // Language code does not match.
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bool exact_match = (l == fallback);
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bool exact_match = (l == fallback);
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if (!exact_match && near_match)
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if (!exact_match) {
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continue; // Only near-match once, but keep looking for exact matches.
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if (near_match) {
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continue; // Only near-match once, but keep looking for exact matches.
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}
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if (get_language_code(l) != fallback_lang) {
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continue; // Language code does not match.
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}
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}
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StringName r = t->get_message(p_message);
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StringName r = t->get_message(p_message);
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if (!r) {
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if (!r)
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continue;
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continue;
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}
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res = r;
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res = r;
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if (exact_match)
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if (exact_match) {
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break;
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break;
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else
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} else {
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near_match = true;
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near_match = true;
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}
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}
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}
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}
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}
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if (!res)
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if (!res) {
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return p_message;
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return p_message;
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}
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return res;
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return res;
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}
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}
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@ -105,6 +105,7 @@ public:
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static Vector<String> get_all_locale_names();
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static Vector<String> get_all_locale_names();
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static bool is_locale_valid(const String &p_locale);
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static bool is_locale_valid(const String &p_locale);
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static String standardize_locale(const String &p_locale);
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static String standardize_locale(const String &p_locale);
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static String get_language_code(const String &p_locale);
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void set_tool_translation(const Ref<Translation> &p_translation);
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void set_tool_translation(const Ref<Translation> &p_translation);
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StringName tool_translate(const StringName &p_message) const;
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StringName tool_translate(const StringName &p_message) const;
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