Fixed broken Line2D due to math changes in f271591ac2
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a8e845a474
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0fd5ab479c
1 changed files with 3 additions and 3 deletions
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@ -337,7 +337,7 @@ void LineBuilder::build() {
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} else if (current_joint_mode == LINE_JOINT_ROUND) {
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Vector2 vbegin = cbegin - pos1;
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Vector2 vend = cend - pos1;
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strip_add_arc(pos1, vend.angle_to(vbegin), orientation);
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strip_add_arc(pos1, vbegin.angle_to(vend), orientation);
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}
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if (intersection_result != SEGMENT_INTERSECT)
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@ -498,7 +498,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o
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if (angle_delta < 0.f)
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angle_step = -angle_step;
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float t = vbegin.angle_to(Vector2(1, 0));
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float t = Vector2(1, 0).angle_to(vbegin);
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float end_angle = t + angle_delta;
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Vector2 rpos(0, 0);
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@ -525,7 +525,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
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if (angle_delta < 0.f)
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angle_step = -angle_step;
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float t = vbegin.angle_to(Vector2(1, 0));
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float t = Vector2(1, 0).angle_to(vbegin);
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float end_angle = t + angle_delta;
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Vector2 rpos(0, 0);
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float tt_begin = -Math_PI / 2.f;
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