Fixed freelook conflict with text inputs

This commit is contained in:
Marc Gilleron 2017-06-20 02:24:35 +02:00
parent f919be936b
commit 0fd66a4f8f

View file

@ -775,6 +775,11 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
freelook_active = b->is_pressed();
if (freelook_active && !surface->has_focus()) {
// Focus usually doesn't trigger on right-click, but in case of freelook it should,
// otherwise using keyboard navigation would misbehave
surface->grab_focus();
}
} break;
case BUTTON_MIDDLE: {