Added find_parent method to node class
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3 changed files with 25 additions and 0 deletions
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@ -266,6 +266,15 @@
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Returns the parent node of the current node, or an empty [code]Node[/code] if the node lacks a parent.
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</description>
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</method>
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<method name="find_parent" qualifiers="const">
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<return type="Node">
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</return>
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<argument index="0" name="mask" type="String">
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</argument>
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<description>
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Finds the first parent of the current node whose name matches [code]mask[/code] as in [method String.match] (i.e. case sensitive, but '*' matches zero or more characters and '?' matches any single character except '.'). Note that it does not match against the full path, just against individual node names.
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</description>
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</method>
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<method name="get_path" qualifiers="const">
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<return type="NodePath">
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</return>
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@ -1348,6 +1348,19 @@ Node *Node::get_parent() const {
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return data.parent;
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}
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Node *Node::find_parent(const String &p_mask) const {
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Node *p = data.parent;
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while (p) {
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if (p->data.name.operator String().match(p_mask))
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return p;
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p = p->data.parent;
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}
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return NULL;
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}
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bool Node::is_a_parent_of(const Node *p_node) const {
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ERR_FAIL_NULL_V(p_node, false);
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@ -2617,6 +2630,7 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
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ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
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ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
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ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
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ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
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@ -257,6 +257,8 @@ public:
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Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
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Node *get_parent() const;
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Node *find_parent(const String &p_mask) const;
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_FORCE_INLINE_ SceneTree *get_tree() const {
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ERR_FAIL_COND_V(!data.tree, NULL);
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return data.tree;
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