diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 09990be07ff..e30c9b7bfa8 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -501,6 +501,10 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { _initial_set("editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5)); _initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5)); + // Use a similar color to the 2D editor selection. + _initial_set("editors/3d/selection_box_color", Color(1.0, 0.5, 0)); + hints["editors/3d/selection_box_color"] = PropertyInfo(Variant::COLOR, "editors/3d/selection_box_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + // If a line is a multiple of this, it uses the primary grid color. // Use a power of 2 value by default as it's more common to use powers of 2 in level design. _initial_set("editors/3d/primary_grid_steps", 8); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 4ced497e79f..c8c08d20cc7 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -4534,8 +4534,8 @@ void SpatialEditor::_generate_selection_boxes() { Ref mat = memnew(SpatialMaterial); mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); - // Use a similar color to the 2D editor selection. - mat->set_albedo(Color(1, 0.5, 0)); + const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color"); + mat->set_albedo(selection_box_color); mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); st->set_material(mat); selection_box = st->commit(); @@ -4543,7 +4543,7 @@ void SpatialEditor::_generate_selection_boxes() { Ref mat_xray = memnew(SpatialMaterial); mat_xray->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat_xray->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true); - mat_xray->set_albedo(Color(1, 0.5, 0, 0.15)); + mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15)); mat_xray->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); st_xray->set_material(mat_xray); selection_box_xray = st_xray->commit();