diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml index 9ce1a931215..82d572b81b4 100644 --- a/doc/classes/AudioEffectFilter.xml +++ b/doc/classes/AudioEffectFilter.xml @@ -75,7 +75,7 @@ - Gain amount of the frequences after the filter. + Gain amount of the frequencies after the filter. Amount of boost in the overtones near the cutoff frequency. diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 93140a0df68..352e270e77a 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -348,10 +348,13 @@ If [code]true[/code] the camera only moves when reaching the vertical drag margins. If [code]false[/code] the camera moves vertically regardless of margins. Default value: [code]true[/code]. + If [code]true[/code] draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code] + If [code]true[/code] draws the camera's limits rectangle in the editor. Default value: [code]true[/code] + If [code]true[/code] draws the camera's screen rectangle in the editor. Default value: [code]false[/code] Bottom scroll limit in pixels. The camera stops moving when reaching this value. @@ -363,6 +366,7 @@ Right scroll limit in pixels. The camera stops moving when reaching this value. + If [code]true[/code] the camera smoothly stops when reaches its limits. Default value: [code]false[/code] Top scroll limit in pixels. The camera stops moving when reaching this value. @@ -371,13 +375,13 @@ The camera's offset, useful for looking around or camera shake animations. - If [code]true[/code] the camera can rotate during gameplay. Default value: [code]false[/code]. + If [code]true[/code] the camera rotates with the target. Default value: [code]false[/code] - If [code]true[/code] the camera's velocity changes gradually, preventing sudden starts and stops. Default value: [code]false[/code]. + If [code]true[/code] the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code] - How fast the camera's velocity changes if smoothing is enabled. + Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code] The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2x zoom in, and [code]Vector2(4, 4)[/code] for a 4x zoom out.