[3.x] [Android 14] Fix GodotEditText white box showing during game load
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@ -60,6 +60,7 @@ import android.content.pm.ConfigurationInfo;
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import android.content.pm.PackageManager;
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import android.content.pm.PackageManager;
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import android.content.pm.PackageManager.NameNotFoundException;
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import android.content.pm.PackageManager.NameNotFoundException;
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import android.content.res.Resources;
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import android.content.res.Resources;
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import android.graphics.Color;
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import android.graphics.Rect;
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import android.graphics.Rect;
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import android.hardware.Sensor;
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import android.hardware.Sensor;
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import android.hardware.SensorEvent;
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import android.hardware.SensorEvent;
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@ -385,6 +386,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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GodotEditText edittext = new GodotEditText(activity);
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GodotEditText edittext = new GodotEditText(activity);
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edittext.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT,
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edittext.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT,
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(int)getResources().getDimension(R.dimen.text_edit_height)));
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(int)getResources().getDimension(R.dimen.text_edit_height)));
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// Prevent GodotEditText from showing on splash screen on devices with Android 14 or newer.
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edittext.setBackgroundColor(Color.TRANSPARENT);
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// ...add to FrameLayout
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// ...add to FrameLayout
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containerLayout.addView(edittext);
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containerLayout.addView(edittext);
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