[3.x] [Android 14] Fix GodotEditText white box showing during game load
This commit is contained in:
parent
354404db60
commit
1065527ca7
1 changed files with 3 additions and 0 deletions
|
@ -60,6 +60,7 @@ import android.content.pm.ConfigurationInfo;
|
|||
import android.content.pm.PackageManager;
|
||||
import android.content.pm.PackageManager.NameNotFoundException;
|
||||
import android.content.res.Resources;
|
||||
import android.graphics.Color;
|
||||
import android.graphics.Rect;
|
||||
import android.hardware.Sensor;
|
||||
import android.hardware.SensorEvent;
|
||||
|
@ -385,6 +386,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
|
|||
GodotEditText edittext = new GodotEditText(activity);
|
||||
edittext.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT,
|
||||
(int)getResources().getDimension(R.dimen.text_edit_height)));
|
||||
// Prevent GodotEditText from showing on splash screen on devices with Android 14 or newer.
|
||||
edittext.setBackgroundColor(Color.TRANSPARENT);
|
||||
// ...add to FrameLayout
|
||||
containerLayout.addView(edittext);
|
||||
|
||||
|
|
Loading…
Reference in a new issue