Used in the macOS HiDPI options window is too small

This commit is contained in:
ageazrael 2017-06-13 09:54:55 +08:00
parent b3accab62d
commit 109ad227d3

View file

@ -816,7 +816,7 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | (p_desired.resizable ? NSResizableWindowMask : 0);
window_object = [[GodotWindow alloc]
initWithContentRect:NSMakeRect(0, 0, p_desired.width / display_scale, p_desired.height / display_scale)
initWithContentRect:NSMakeRect(0, 0, p_desired.width, p_desired.height)
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
@ -825,8 +825,8 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
window_view = [[GodotContentView alloc] init];
window_size.width = p_desired.width;
window_size.height = p_desired.height;
window_size.width = p_desired.width * display_scale;
window_size.height = p_desired.height * display_scale;
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale > 1) {
[window_view setWantsBestResolutionOpenGLSurface:YES];