Merge pull request #59861 from m4gr3d/enable_resizable_main
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commit
10d9e47949
4 changed files with 17 additions and 9 deletions
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@ -863,6 +863,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
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bool classify_as_game = p_preset->get("package/classify_as_game");
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bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
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bool exclude_from_recents = p_preset->get("package/exclude_from_recents");
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bool is_resizeable = p_preset->get("screen/is_resizeable");
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Vector<String> perms;
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// Write permissions into the perms variable.
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@ -980,6 +981,10 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
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encode_uint32(exclude_from_recents, &p_manifest.write[iofs + 16]);
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}
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if (tname == "activity" && attrname == "resizeableActivity") {
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encode_uint32(is_resizeable, &p_manifest.write[iofs + 16]);
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}
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if (tname == "supports-screens") {
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if (attrname == "smallScreens") {
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encode_uint32(screen_support_small ? 0xFFFFFFFF : 0, &p_manifest.write[iofs + 16]);
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@ -1733,6 +1738,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_normal"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/is_resizeable"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data_backup/allow"), false));
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@ -253,11 +253,13 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
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String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
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String manifest_activity_text = vformat(
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" <activity android:name=\"com.godot.game.GodotApp\" "
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"tools:replace=\"android:screenOrientation,android:excludeFromRecents\" "
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"tools:replace=\"android:screenOrientation,android:excludeFromRecents,android:resizeableActivity\" "
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"android:excludeFromRecents=\"%s\" "
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"android:screenOrientation=\"%s\">\n",
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"android:screenOrientation=\"%s\" "
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"android:resizeableActivity=\"%s\">\n",
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bool_to_string(p_preset->get("package/exclude_from_recents")),
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orientation);
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orientation,
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bool_to_string(p_preset->get("screen/is_resizeable")));
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if (uses_xr) {
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manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n";
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} else {
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@ -29,8 +29,7 @@
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android:name=".GodotProjectManager"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:launchMode="singleTask"
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android:resizeableActivity="false"
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android:screenOrientation="landscape"
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android:screenOrientation="userLandscape"
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android:exported="true"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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android:process=":GodotProjectManager">
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@ -46,8 +45,7 @@
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:process=":GodotEditor"
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android:launchMode="singleTask"
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android:resizeableActivity="false"
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android:screenOrientation="landscape"
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android:screenOrientation="userLandscape"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
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</activity>
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@ -57,8 +55,7 @@
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android:label="@string/godot_project_name_string"
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android:process=":GodotGame"
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android:launchMode="singleTask"
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android:resizeableActivity="false"
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android:screenOrientation="landscape"
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android:screenOrientation="userLandscape"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
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</activity>
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@ -198,11 +198,14 @@ void GodotIOJavaWrapper::hide_vk() {
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}
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void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
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// The Godot Android Editor sets its own orientation via its AndroidManifest
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#ifndef TOOLS_ENABLED
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if (_set_screen_orientation) {
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JNIEnv *env = get_jni_env();
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ERR_FAIL_COND(env == nullptr);
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env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
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}
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#endif
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}
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int GodotIOJavaWrapper::get_screen_orientation() {
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