Fix empty region in AtlasTexture
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6b5825a0cb
commit
10da06a32c
3 changed files with 30 additions and 22 deletions
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@ -21,7 +21,7 @@
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The margin around the [member region]. Useful for small adjustments. If the [member Rect2.size] of this property ("w" and "h" in the editor) is set, the drawn texture is resized to fit within the margin.
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</member>
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<member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2(0, 0, 0, 0)">
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The region used to draw the [member atlas].
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The region used to draw the [member atlas]. If either dimension of the region's size is [code]0[/code], the value from [member atlas] size will be used for that axis instead.
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</member>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
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</members>
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@ -122,6 +122,19 @@ bool AtlasTexture::has_filter_clip() const {
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return filter_clip;
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}
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Rect2 AtlasTexture::_get_region_rect() const {
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Rect2 rc = region;
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if (atlas.is_valid()) {
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if (rc.size.width == 0) {
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rc.size.width = atlas->get_width();
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}
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if (rc.size.height == 0) {
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rc.size.height = atlas->get_height();
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}
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}
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return rc;
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}
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void AtlasTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas);
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ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas);
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@ -142,25 +155,15 @@ void AtlasTexture::_bind_methods() {
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}
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void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
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if (!atlas.is_valid()) {
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if (atlas.is_null()) {
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return;
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}
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Rect2 rc = region;
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if (rc.size.width == 0) {
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rc.size.width = atlas->get_width();
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}
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if (rc.size.height == 0) {
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rc.size.height = atlas->get_height();
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}
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const Rect2 rc = _get_region_rect();
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atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip);
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}
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void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
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if (!atlas.is_valid()) {
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if (atlas.is_null()) {
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return;
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}
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@ -174,8 +177,8 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
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}
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void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
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//this might not necessarily work well if using a rect, needs to be fixed properly
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if (!atlas.is_valid()) {
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// This might not necessarily work well if using a rect, needs to be fixed properly.
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if (atlas.is_null()) {
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return;
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}
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@ -195,10 +198,13 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
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if (src.size == Size2()) {
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src.size = region.size;
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}
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if (src.size == Size2() && atlas.is_valid()) {
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src.size = atlas->get_size();
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}
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Vector2 scale = p_rect.size / src.size;
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src.position += (region.position - margin.position);
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Rect2 src_clipped = region.intersection(src);
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Rect2 src_clipped = _get_region_rect().intersection(src);
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if (src_clipped.size == Size2()) {
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return false;
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}
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@ -217,14 +223,14 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
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}
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bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
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if (!atlas.is_valid()) {
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if (atlas.is_null()) {
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return true;
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}
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int x = p_x + region.position.x - margin.position.x;
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int y = p_y + region.position.y - margin.position.y;
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// margin edge may outside of atlas
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// Margin edge may outside of atlas.
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if (x < 0 || x >= atlas->get_width()) {
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return false;
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}
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@ -236,16 +242,16 @@ bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
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}
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Ref<Image> AtlasTexture::get_image() const {
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if (atlas.is_null() || region.size.x <= 0 || region.size.y <= 0) {
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if (atlas.is_null()) {
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return Ref<Image>();
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}
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Ref<Image> atlas_image = atlas->get_image();
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const Ref<Image> &atlas_image = atlas->get_image();
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if (atlas_image.is_null()) {
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return Ref<Image>();
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}
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return atlas_image->get_region(region);
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return atlas_image->get_region(_get_region_rect());
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}
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AtlasTexture::AtlasTexture() {}
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@ -37,6 +37,8 @@ class AtlasTexture : public Texture2D {
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GDCLASS(AtlasTexture, Texture2D);
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RES_BASE_EXTENSION("atlastex");
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Rect2 _get_region_rect() const;
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protected:
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Ref<Texture2D> atlas;
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Rect2 region;
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