Use bullet points in the editor instead of dashes where relevant

This commit is contained in:
Hugo Locurcio 2021-07-28 19:47:11 +02:00
parent 5d4352fad4
commit 10ef55ce23
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
3 changed files with 4 additions and 4 deletions

View file

@ -1081,7 +1081,7 @@ ProjectExportDialog::ProjectExportDialog() {
script_key = memnew(LineEdit);
script_key->connect("text_changed", this, "_script_encryption_key_changed");
script_key_error = memnew(Label);
script_key_error->set_text("- " + TTR("Invalid Encryption Key (must be 64 hexadecimal characters long)"));
script_key_error->set_text(String::utf8("") + TTR("Invalid Encryption Key (must be 64 hexadecimal characters long)"));
script_key_error->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
script_vb->add_margin_child(TTR("GDScript Encryption Key (256-bits as hexadecimal):"), script_key);
script_vb->add_child(script_key_error);

View file

@ -602,7 +602,7 @@ void ScriptCreateDialog::_path_entered(const String &p_path) {
}
void ScriptCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
error_label->set_text("- " + TTR(p_msg));
error_label->set_text(String::utf8("") + TTR(p_msg));
if (valid) {
error_label->add_color_override("font_color", get_color("success_color", "Editor"));
} else {
@ -611,7 +611,7 @@ void ScriptCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
}
void ScriptCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
path_error_label->set_text("- " + TTR(p_msg));
path_error_label->set_text(String::utf8("") + TTR(p_msg));
if (valid) {
path_error_label->add_color_override("font_color", get_color("success_color", "Editor"));
} else {

View file

@ -138,7 +138,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
if (state->invalid_reasons != String()) {
state->invalid_reasons += "\n";
}
state->invalid_reasons += "- " + p_reason;
state->invalid_reasons += String::utf8("") + p_reason;
}
float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {