From 11111d997ec248ff03cb1250c9dea9f9039e4f71 Mon Sep 17 00:00:00 2001 From: kobewi Date: Tue, 4 Jan 2022 00:45:24 +0100 Subject: [PATCH] Fix TextureButton focus texture logic --- scene/gui/texture_button.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 4c2229acb70..da202c1c8fb 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -170,6 +170,12 @@ void TextureButton::_notification(int p_what) { Point2 ofs; Size2 size; + bool draw_focus = (has_focus() && focused.is_valid()); + + // If no other texture is valid, try using focused texture. + if (!texdraw.is_valid() && draw_focus) { + texdraw = focused; + } if (texdraw.is_valid()) { size = texdraw->get_size(); @@ -226,7 +232,9 @@ void TextureButton::_notification(int p_what) { size.width *= hflip ? -1.0f : 1.0f; size.height *= vflip ? -1.0f : 1.0f; - if (_tile) { + if (texdraw == focused) { + // Do nothing, we only needed to calculate the rectangle. + } else if (_tile) { draw_texture_rect(texdraw, Rect2(ofs, size), _tile); } else { draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region); @@ -235,7 +243,7 @@ void TextureButton::_notification(int p_what) { _position_rect = Rect2(); } - if (has_focus() && focused.is_valid()) { + if (draw_focus) { draw_texture_rect(focused, Rect2(ofs, size), false); }; } break;