Fix missing null checks in Mono Binding of GD
The print methods of mono binding was missing null checks for the params
This commit is contained in:
parent
0aea0d0b39
commit
11258db001
1 changed files with 4 additions and 4 deletions
|
@ -93,22 +93,22 @@ namespace Godot
|
|||
|
||||
public static void PrintErr(params object[] what)
|
||||
{
|
||||
godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
|
||||
godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString()));
|
||||
}
|
||||
|
||||
public static void PrintRaw(params object[] what)
|
||||
{
|
||||
godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
|
||||
godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString()));
|
||||
}
|
||||
|
||||
public static void PrintS(params object[] what)
|
||||
{
|
||||
godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
|
||||
godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString()));
|
||||
}
|
||||
|
||||
public static void PrintT(params object[] what)
|
||||
{
|
||||
godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
|
||||
godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString()));
|
||||
}
|
||||
|
||||
public static float Randf()
|
||||
|
|
Loading…
Reference in a new issue