Fix godot_js_websocket_send function unused assignment.

This commit is contained in:
Marcel Admiraal 2020-11-17 17:50:11 +00:00
parent c56a071d0c
commit 112e2fdfc3

View file

@ -162,10 +162,8 @@ var GodotWebSocket = {
for(i = 0; i < p_buf_len; i++) { for(i = 0; i < p_buf_len; i++) {
bytes_array[i] = getValue(p_buf + i, 'i8'); bytes_array[i] = getValue(p_buf + i, 'i8');
} }
var out = bytes_array; var out = bytes_array.buffer;
if (p_raw) { if (!p_raw) {
out = bytes_array.buffer;
} else {
out = new TextDecoder("utf-8").decode(bytes_array); out = new TextDecoder("utf-8").decode(bytes_array);
} }
return GodotWebSocket.send(p_id, out); return GodotWebSocket.send(p_id, out);