add iOS Simulator platform
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
(cherry picked from commit f49199bcc3
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@ -343,6 +343,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
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platform_ios.name = "iOS";
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platform_ios.name = "iOS";
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platform_ios.entries.push_back("armv7");
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platform_ios.entries.push_back("armv7");
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platform_ios.entries.push_back("arm64");
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platform_ios.entries.push_back("arm64");
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platform_ios.entries.push_back("x86_64");
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// iOS can use both Static and Dynamic libraries.
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// iOS can use both Static and Dynamic libraries.
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// Frameworks is actually a folder with files.
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// Frameworks is actually a folder with files.
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platform_ios.library_extension = "*.framework; Framework, *.xcframework; Binary Framework, *.a; Static Library, *.dylib; Dynamic Library";
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platform_ios.library_extension = "*.framework; Framework, *.xcframework; Binary Framework, *.a; Static Library, *.dylib; Dynamic Library";
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