Merge pull request #25890 from neikeq/issue-25818
Fix Godot.Reference marshalling from MonoObject* to Variant
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commit
1174d10e3c
1 changed files with 5 additions and 1 deletions
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@ -698,7 +698,11 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
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// GodotObject
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if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
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Object *ptr = unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_obj));
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return ptr ? Variant(ptr) : Variant();
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if (ptr != NULL) {
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Reference *ref = Object::cast_to<Reference>(ptr);
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return ref ? Variant(Ref<Reference>(ref)) : Variant(ptr);
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}
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return Variant();
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}
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if (CACHED_CLASS(NodePath) == type_class) {
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