commit
117a83fcb9
12 changed files with 1489 additions and 0 deletions
307
scene/2d/line_2d.cpp
Normal file
307
scene/2d/line_2d.cpp
Normal file
|
@ -0,0 +1,307 @@
|
|||
#include "line_2d.h"
|
||||
#include "core_string_names.h"
|
||||
|
||||
|
||||
// Needed so we can bind functions
|
||||
VARIANT_ENUM_CAST(LineJointMode)
|
||||
VARIANT_ENUM_CAST(LineCapMode)
|
||||
VARIANT_ENUM_CAST(LineTextureMode)
|
||||
|
||||
|
||||
Line2D::Line2D() : Node2D() {
|
||||
_joint_mode = LINE_JOINT_SHARP;
|
||||
_begin_cap_mode = LINE_CAP_NONE;
|
||||
_end_cap_mode = LINE_CAP_NONE;
|
||||
_width = 10;
|
||||
_default_color = Color(0.4,0.5,1);
|
||||
_sharp_limit = 2.f;
|
||||
_round_precision = 8;
|
||||
}
|
||||
|
||||
void Line2D::set_points(const PoolVector<Vector2> &p_points) {
|
||||
_points = p_points;
|
||||
update();
|
||||
}
|
||||
|
||||
void Line2D::set_width(float width) {
|
||||
if(width < 0.0)
|
||||
width = 0.0;
|
||||
_width = width;
|
||||
update();
|
||||
}
|
||||
|
||||
float Line2D::get_width() const {
|
||||
return _width;
|
||||
}
|
||||
|
||||
PoolVector<Vector2> Line2D::get_points() const {
|
||||
return _points;
|
||||
}
|
||||
|
||||
void Line2D::set_point_pos(int i, Vector2 pos) {
|
||||
_points.set(i, pos);
|
||||
update();
|
||||
}
|
||||
|
||||
Vector2 Line2D::get_point_pos(int i) const {
|
||||
return _points.get(i);
|
||||
}
|
||||
|
||||
int Line2D::get_point_count() const {
|
||||
return _points.size();
|
||||
}
|
||||
|
||||
void Line2D::add_point(Vector2 pos) {
|
||||
_points.append(pos);
|
||||
update();
|
||||
}
|
||||
|
||||
void Line2D::remove_point(int i) {
|
||||
_points.remove(i);
|
||||
update();
|
||||
}
|
||||
|
||||
void Line2D::set_default_color(Color color) {
|
||||
_default_color = color;
|
||||
update();
|
||||
}
|
||||
|
||||
Color Line2D::get_default_color() const {
|
||||
return _default_color;
|
||||
}
|
||||
|
||||
void Line2D::set_gradient(const Ref<ColorRamp>& gradient) {
|
||||
|
||||
// Cleanup previous connection if any
|
||||
if(_gradient.is_valid()) {
|
||||
(**_gradient).disconnect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
|
||||
}
|
||||
|
||||
_gradient = gradient;
|
||||
|
||||
// Connect to the gradient so the line will update when the ColorRamp is changed
|
||||
if(_gradient.is_valid()) {
|
||||
(**_gradient).connect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
|
||||
}
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
Ref<ColorRamp> Line2D::get_gradient() const {
|
||||
return _gradient;
|
||||
}
|
||||
|
||||
void Line2D::set_texture(const Ref<Texture>& texture) {
|
||||
_texture = texture;
|
||||
update();
|
||||
}
|
||||
|
||||
Ref<Texture> Line2D::get_texture() const {
|
||||
return _texture;
|
||||
}
|
||||
|
||||
void Line2D::set_texture_mode(const LineTextureMode mode) {
|
||||
_texture_mode = mode;
|
||||
update();
|
||||
}
|
||||
|
||||
LineTextureMode Line2D::get_texture_mode() const {
|
||||
return _texture_mode;
|
||||
}
|
||||
|
||||
void Line2D::set_joint_mode(LineJointMode mode) {
|
||||
_joint_mode = mode;
|
||||
update();
|
||||
}
|
||||
|
||||
LineJointMode Line2D::get_joint_mode() const {
|
||||
return _joint_mode;
|
||||
}
|
||||
|
||||
void Line2D::set_begin_cap_mode(LineCapMode mode) {
|
||||
_begin_cap_mode = mode;
|
||||
update();
|
||||
}
|
||||
|
||||
LineCapMode Line2D::get_begin_cap_mode() const {
|
||||
return _begin_cap_mode;
|
||||
}
|
||||
|
||||
void Line2D::set_end_cap_mode(LineCapMode mode) {
|
||||
_end_cap_mode = mode;
|
||||
update();
|
||||
}
|
||||
|
||||
LineCapMode Line2D::get_end_cap_mode() const {
|
||||
return _end_cap_mode;
|
||||
}
|
||||
|
||||
void Line2D::_notification(int p_what) {
|
||||
switch(p_what) {
|
||||
case NOTIFICATION_DRAW:
|
||||
_draw();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Line2D::set_sharp_limit(float limit) {
|
||||
if(limit < 0.f)
|
||||
limit = 0.f;
|
||||
_sharp_limit = limit;
|
||||
update();
|
||||
}
|
||||
|
||||
float Line2D::get_sharp_limit() const {
|
||||
return _sharp_limit;
|
||||
}
|
||||
|
||||
void Line2D::set_round_precision(int precision) {
|
||||
if(precision < 1)
|
||||
precision = 1;
|
||||
_round_precision = precision;
|
||||
update();
|
||||
}
|
||||
|
||||
int Line2D::get_round_precision() const {
|
||||
return _round_precision;
|
||||
}
|
||||
|
||||
void Line2D::_draw() {
|
||||
if(_points.size() <= 1 || _width == 0.f)
|
||||
return;
|
||||
|
||||
// TODO Is this really needed?
|
||||
// Copy points for faster access
|
||||
Vector<Vector2> points;
|
||||
points.resize(_points.size());
|
||||
int len = points.size(); {
|
||||
PoolVector<Vector2>::Read points_read = _points.read();
|
||||
for(int i = 0; i < len; ++i) {
|
||||
points[i] = points_read[i];
|
||||
}
|
||||
}
|
||||
|
||||
// TODO Maybe have it as member rather than copying parameters and allocating memory?
|
||||
LineBuilder lb;
|
||||
lb.points = points;
|
||||
lb.default_color = _default_color;
|
||||
lb.gradient = *_gradient;
|
||||
lb.texture_mode = _texture_mode;
|
||||
lb.joint_mode = _joint_mode;
|
||||
lb.begin_cap_mode = _begin_cap_mode;
|
||||
lb.end_cap_mode = _end_cap_mode;
|
||||
lb.round_precision = _round_precision;
|
||||
lb.sharp_limit = _sharp_limit;
|
||||
lb.width = _width;
|
||||
|
||||
lb.build();
|
||||
|
||||
RID texture_rid;
|
||||
if(_texture.is_valid())
|
||||
texture_rid = (**_texture).get_rid();
|
||||
|
||||
VS::get_singleton()->canvas_item_add_triangle_array(
|
||||
get_canvas_item(),
|
||||
lb.indices,
|
||||
lb.vertices,
|
||||
lb.colors,
|
||||
lb.uvs,
|
||||
texture_rid);
|
||||
|
||||
// DEBUG
|
||||
// Draw wireframe
|
||||
// if(lb.indices.size() % 3 == 0) {
|
||||
// Color col(0,0,0);
|
||||
// for(int i = 0; i < lb.indices.size(); i += 3) {
|
||||
// int vi = lb.indices[i];
|
||||
// int lbvsize = lb.vertices.size();
|
||||
// Vector2 a = lb.vertices[lb.indices[i]];
|
||||
// Vector2 b = lb.vertices[lb.indices[i+1]];
|
||||
// Vector2 c = lb.vertices[lb.indices[i+2]];
|
||||
// draw_line(a, b, col);
|
||||
// draw_line(b, c, col);
|
||||
// draw_line(c, a, col);
|
||||
// }
|
||||
// for(int i = 0; i < lb.vertices.size(); ++i) {
|
||||
// Vector2 p = lb.vertices[i];
|
||||
// draw_rect(Rect2(p.x-1, p.y-1, 2, 2), Color(0,0,0,0.5));
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
void Line2D::_gradient_changed() {
|
||||
update();
|
||||
}
|
||||
|
||||
// static
|
||||
void Line2D::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(_MD("set_points","points"), &Line2D::set_points);
|
||||
ClassDB::bind_method(_MD("get_points"), &Line2D::get_points);
|
||||
|
||||
ClassDB::bind_method(_MD("set_point_pos","i", "pos"), &Line2D::set_point_pos);
|
||||
ClassDB::bind_method(_MD("get_point_pos", "i"), &Line2D::get_point_pos);
|
||||
|
||||
ClassDB::bind_method(_MD("get_point_count"), &Line2D::get_point_count);
|
||||
|
||||
ClassDB::bind_method(_MD("add_point", "pos"), &Line2D::add_point);
|
||||
ClassDB::bind_method(_MD("remove_point", "i"), &Line2D::remove_point);
|
||||
|
||||
ClassDB::bind_method(_MD("set_width","width"), &Line2D::set_width);
|
||||
ClassDB::bind_method(_MD("get_width"), &Line2D::get_width);
|
||||
|
||||
ClassDB::bind_method(_MD("set_default_color", "color"), &Line2D::set_default_color);
|
||||
ClassDB::bind_method(_MD("get_default_color"), &Line2D::get_default_color);
|
||||
|
||||
ClassDB::bind_method(_MD("set_gradient", "color"), &Line2D::set_gradient);
|
||||
ClassDB::bind_method(_MD("get_gradient"), &Line2D::get_gradient);
|
||||
|
||||
ClassDB::bind_method(_MD("set_texture", "texture"), &Line2D::set_texture);
|
||||
ClassDB::bind_method(_MD("get_texture"), &Line2D::get_texture);
|
||||
|
||||
ClassDB::bind_method(_MD("set_texture_mode", "mode"), &Line2D::set_texture_mode);
|
||||
ClassDB::bind_method(_MD("get_texture_mode"), &Line2D::get_texture_mode);
|
||||
|
||||
ClassDB::bind_method(_MD("set_joint_mode", "mode"), &Line2D::set_joint_mode);
|
||||
ClassDB::bind_method(_MD("get_joint_mode"), &Line2D::get_joint_mode);
|
||||
|
||||
ClassDB::bind_method(_MD("set_begin_cap_mode", "mode"), &Line2D::set_begin_cap_mode);
|
||||
ClassDB::bind_method(_MD("get_begin_cap_mode"), &Line2D::get_begin_cap_mode);
|
||||
|
||||
ClassDB::bind_method(_MD("set_end_cap_mode", "mode"), &Line2D::set_end_cap_mode);
|
||||
ClassDB::bind_method(_MD("get_end_cap_mode"), &Line2D::get_end_cap_mode);
|
||||
|
||||
ClassDB::bind_method(_MD("set_sharp_limit", "limit"), &Line2D::set_sharp_limit);
|
||||
ClassDB::bind_method(_MD("get_sharp_limit"), &Line2D::get_sharp_limit);
|
||||
|
||||
ClassDB::bind_method(_MD("set_round_precision", "precision"), &Line2D::set_round_precision);
|
||||
ClassDB::bind_method(_MD("get_round_precision"), &Line2D::get_round_precision);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), _SCS("set_points"), _SCS("get_points"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), _SCS("set_width"), _SCS("get_width"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), _SCS("set_default_color"), _SCS("get_default_color"));
|
||||
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "ColorRamp"), _SCS("set_gradient"), _SCS("get_gradient" ) );
|
||||
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture" ) );
|
||||
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile" ), _SCS("set_texture_mode"),_SCS("get_texture_mode" ) );
|
||||
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round" ), _SCS("set_joint_mode"),_SCS("get_joint_mode" ) );
|
||||
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round" ), _SCS("set_begin_cap_mode"),_SCS("get_begin_cap_mode" ) );
|
||||
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round" ), _SCS("set_end_cap_mode"),_SCS("get_end_cap_mode" ) );
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sharp_limit"), _SCS("set_sharp_limit"), _SCS("get_sharp_limit"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), _SCS("set_round_precision"), _SCS("get_round_precision"));
|
||||
|
||||
BIND_CONSTANT(LINE_JOINT_SHARP);
|
||||
BIND_CONSTANT(LINE_JOINT_BEVEL);
|
||||
BIND_CONSTANT(LINE_JOINT_ROUND);
|
||||
|
||||
BIND_CONSTANT(LINE_CAP_NONE);
|
||||
BIND_CONSTANT(LINE_CAP_BOX);
|
||||
BIND_CONSTANT(LINE_CAP_ROUND);
|
||||
|
||||
BIND_CONSTANT(LINE_TEXTURE_NONE);
|
||||
BIND_CONSTANT(LINE_TEXTURE_TILE);
|
||||
|
||||
ClassDB::bind_method(_MD("_gradient_changed"), &Line2D::_gradient_changed);
|
||||
|
||||
}
|
||||
|
||||
|
80
scene/2d/line_2d.h
Normal file
80
scene/2d/line_2d.h
Normal file
|
@ -0,0 +1,80 @@
|
|||
#ifndef LINE2D_H
|
||||
#define LINE2D_H
|
||||
|
||||
#include "node_2d.h"
|
||||
#include "line_builder.h"
|
||||
|
||||
|
||||
class Line2D : public Node2D {
|
||||
|
||||
GDCLASS(Line2D, Node2D)
|
||||
|
||||
public:
|
||||
Line2D();
|
||||
|
||||
void set_points(const PoolVector<Vector2> & p_points);
|
||||
PoolVector<Vector2> get_points() const;
|
||||
|
||||
void set_point_pos(int i, Vector2 pos);
|
||||
Vector2 get_point_pos(int i) const;
|
||||
|
||||
int get_point_count() const;
|
||||
|
||||
void add_point(Vector2 pos);
|
||||
void remove_point(int i);
|
||||
|
||||
void set_width(float width);
|
||||
float get_width() const;
|
||||
|
||||
void set_default_color(Color color);
|
||||
Color get_default_color() const;
|
||||
|
||||
void set_gradient(const Ref<ColorRamp>& gradient);
|
||||
Ref<ColorRamp> get_gradient() const;
|
||||
|
||||
void set_texture(const Ref<Texture>& texture);
|
||||
Ref<Texture> get_texture() const;
|
||||
|
||||
void set_texture_mode(const LineTextureMode mode);
|
||||
LineTextureMode get_texture_mode() const;
|
||||
|
||||
void set_joint_mode(LineJointMode mode);
|
||||
LineJointMode get_joint_mode() const;
|
||||
|
||||
void set_begin_cap_mode(LineCapMode mode);
|
||||
LineCapMode get_begin_cap_mode() const;
|
||||
|
||||
void set_end_cap_mode(LineCapMode mode);
|
||||
LineCapMode get_end_cap_mode() const;
|
||||
|
||||
void set_sharp_limit(float limit);
|
||||
float get_sharp_limit() const;
|
||||
|
||||
void set_round_precision(int precision);
|
||||
int get_round_precision() const;
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
void _draw();
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
void _gradient_changed();
|
||||
|
||||
private:
|
||||
PoolVector<Vector2> _points;
|
||||
LineJointMode _joint_mode;
|
||||
LineCapMode _begin_cap_mode;
|
||||
LineCapMode _end_cap_mode;
|
||||
float _width;
|
||||
Color _default_color;
|
||||
Ref<ColorRamp> _gradient;
|
||||
Ref<Texture> _texture;
|
||||
LineTextureMode _texture_mode;
|
||||
float _sharp_limit;
|
||||
int _round_precision;
|
||||
|
||||
};
|
||||
|
||||
#endif // LINE2D_H
|
563
scene/2d/line_builder.cpp
Normal file
563
scene/2d/line_builder.cpp
Normal file
|
@ -0,0 +1,563 @@
|
|||
#include "line_builder.h"
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Util
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
enum SegmentIntersectionResult {
|
||||
SEGMENT_PARALLEL = 0,
|
||||
SEGMENT_NO_INTERSECT = 1,
|
||||
SEGMENT_INTERSECT = 2
|
||||
};
|
||||
|
||||
static SegmentIntersectionResult segment_intersection(
|
||||
Vector2 a, Vector2 b, Vector2 c, Vector2 d,
|
||||
Vector2 * out_intersection)
|
||||
{
|
||||
// http://paulbourke.net/geometry/pointlineplane/ <-- Good stuff
|
||||
Vector2 cd = d - c;
|
||||
Vector2 ab = b - a;
|
||||
float div = cd.y*ab.x - cd.x*ab.y;
|
||||
|
||||
if(Math::abs(div) > 0.001f) {
|
||||
float ua = (cd.x * (a.y-c.y) - cd.y * (a.x-c.x)) / div;
|
||||
float ub = (ab.x * (a.y-c.y) - ab.y * (a.x-c.x)) / div;
|
||||
*out_intersection = a + ua * ab;
|
||||
if(ua >= 0.f && ua <= 1.f &&
|
||||
ub >= 0.f && ub <= 1.f)
|
||||
return SEGMENT_INTERSECT;
|
||||
return SEGMENT_NO_INTERSECT;
|
||||
}
|
||||
|
||||
return SEGMENT_PARALLEL;
|
||||
}
|
||||
|
||||
// TODO I'm pretty sure there is an even faster way to swap things
|
||||
template <typename T>
|
||||
static inline void swap(T & a, T & b) {
|
||||
T tmp = a;
|
||||
a = b;
|
||||
b = tmp;
|
||||
}
|
||||
|
||||
static float calculate_total_distance(const Vector<Vector2> & points) {
|
||||
float d = 0.f;
|
||||
for(int i = 1; i < points.size(); ++i) {
|
||||
d += points[i].distance_to(points[i-1]);
|
||||
}
|
||||
return d;
|
||||
}
|
||||
|
||||
static inline Vector2 rotate90(const Vector2 & v) {
|
||||
// Note: the 2D referential is X-right, Y-down
|
||||
return Vector2(v.y, -v.x);
|
||||
}
|
||||
|
||||
static inline Vector2 interpolate(const Rect2 & r, const Vector2 & v) {
|
||||
return Vector2(
|
||||
Math::lerp(r.get_pos().x, r.get_pos().x + r.get_size().x, v.x),
|
||||
Math::lerp(r.get_pos().y, r.get_pos().y + r.get_size().y, v.y)
|
||||
);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// LineBuilder
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
LineBuilder::LineBuilder() {
|
||||
joint_mode = LINE_JOINT_SHARP;
|
||||
width = 10;
|
||||
default_color = Color(0.4,0.5,1);
|
||||
gradient = NULL;
|
||||
sharp_limit = 2.f;
|
||||
round_precision = 8;
|
||||
begin_cap_mode = LINE_CAP_NONE;
|
||||
end_cap_mode = LINE_CAP_NONE;
|
||||
|
||||
_interpolate_color = false;
|
||||
_last_index[0] = 0;
|
||||
_last_index[1] = 0;
|
||||
}
|
||||
|
||||
|
||||
void LineBuilder::clear_output() {
|
||||
vertices.clear();
|
||||
colors.clear();
|
||||
indices.clear();
|
||||
}
|
||||
|
||||
void LineBuilder::build() {
|
||||
|
||||
// Need at least 2 points to draw a line
|
||||
if(points.size() < 2) {
|
||||
clear_output();
|
||||
return;
|
||||
}
|
||||
|
||||
const float hw = width / 2.f;
|
||||
const float hw_sq = hw*hw;
|
||||
const float sharp_limit_sq = sharp_limit * sharp_limit;
|
||||
const int len = points.size();
|
||||
|
||||
// Initial values
|
||||
|
||||
Vector2 pos0 = points[0];
|
||||
Vector2 pos1 = points[1];
|
||||
Vector2 f0 = (pos1 - pos0).normalized();
|
||||
Vector2 u0 = rotate90(f0);
|
||||
Vector2 pos_up0 = pos0 + u0 * hw;
|
||||
Vector2 pos_down0 = pos0 - u0 * hw;
|
||||
|
||||
Color color0;
|
||||
Color color1;
|
||||
|
||||
float current_distance0 = 0.f;
|
||||
float current_distance1 = 0.f;
|
||||
float total_distance;
|
||||
_interpolate_color = gradient != NULL;
|
||||
bool distance_required = _interpolate_color || texture_mode == LINE_TEXTURE_TILE;
|
||||
if(distance_required)
|
||||
total_distance = calculate_total_distance(points);
|
||||
if(_interpolate_color)
|
||||
color0 = gradient->get_color(0);
|
||||
else
|
||||
colors.push_back(default_color);
|
||||
|
||||
float uvx0 = 0.f;
|
||||
float uvx1 = 0.f;
|
||||
|
||||
// Begin cap
|
||||
if(begin_cap_mode == LINE_CAP_BOX) {
|
||||
// Push back first vertices a little bit
|
||||
pos_up0 -= f0 * hw;
|
||||
pos_down0 -= f0 * hw;
|
||||
// The line's outer length will be a little higher due to begin and end caps
|
||||
total_distance += width;
|
||||
current_distance0 += hw;
|
||||
current_distance1 = current_distance0;
|
||||
}
|
||||
else if(begin_cap_mode == LINE_CAP_ROUND) {
|
||||
if(texture_mode == LINE_TEXTURE_TILE) {
|
||||
uvx0 = 0.5f;
|
||||
}
|
||||
new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f));
|
||||
total_distance += width;
|
||||
current_distance0 += hw;
|
||||
current_distance1 = current_distance0;
|
||||
}
|
||||
|
||||
strip_begin(pos_up0, pos_down0, color0, uvx0);
|
||||
|
||||
// pos_up0 ------------- pos_up1 --------------------
|
||||
// | |
|
||||
// pos0 - - - - - - - - - pos1 - - - - - - - - - pos2
|
||||
// | |
|
||||
// pos_down0 ------------ pos_down1 ------------------
|
||||
//
|
||||
// i-1 i i+1
|
||||
|
||||
// http://labs.hyperandroid.com/tag/opengl-lines
|
||||
// (not the same implementation but visuals help a lot)
|
||||
|
||||
// For each additional segment
|
||||
for(int i = 1; i < len-1; ++i) {
|
||||
|
||||
pos1 = points[i];
|
||||
Vector2 pos2 = points[i+1];
|
||||
|
||||
Vector2 f1 = (pos2 - pos1).normalized();
|
||||
Vector2 u1 = rotate90(f1);
|
||||
|
||||
// Determine joint orientation
|
||||
const float dp = u0.dot(f1);
|
||||
const Orientation orientation = (dp > 0.f ? UP : DOWN);
|
||||
|
||||
Vector2 inner_normal0, inner_normal1;
|
||||
if(orientation == UP) {
|
||||
inner_normal0 = u0 * hw;
|
||||
inner_normal1 = u1 * hw;
|
||||
}
|
||||
else {
|
||||
inner_normal0 = -u0 * hw;
|
||||
inner_normal1 = -u1 * hw;
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// /
|
||||
// 0 / 1
|
||||
// / /
|
||||
// --------------------x------ /
|
||||
// / / (here shown with orientation == DOWN)
|
||||
// / /
|
||||
// / /
|
||||
// / /
|
||||
// 2 /
|
||||
// /
|
||||
|
||||
// Find inner intersection at the joint
|
||||
Vector2 corner_pos_in, corner_pos_out;
|
||||
SegmentIntersectionResult intersection_result = segment_intersection(
|
||||
pos0 + inner_normal0, pos1 + inner_normal0,
|
||||
pos1 + inner_normal1, pos2 + inner_normal1,
|
||||
&corner_pos_in);
|
||||
|
||||
if(intersection_result == SEGMENT_INTERSECT)
|
||||
// Inner parts of the segments intersect
|
||||
corner_pos_out = 2.f * pos1 - corner_pos_in;
|
||||
else {
|
||||
// No intersection, segments are either parallel or too sharp
|
||||
corner_pos_in = pos1 + inner_normal0;
|
||||
corner_pos_out = pos1 - inner_normal0;
|
||||
}
|
||||
|
||||
Vector2 corner_pos_up, corner_pos_down;
|
||||
if(orientation == UP) {
|
||||
corner_pos_up = corner_pos_in;
|
||||
corner_pos_down = corner_pos_out;
|
||||
}
|
||||
else {
|
||||
corner_pos_up = corner_pos_out;
|
||||
corner_pos_down = corner_pos_in;
|
||||
}
|
||||
|
||||
LineJointMode current_joint_mode = joint_mode;
|
||||
|
||||
Vector2 pos_up1, pos_down1;
|
||||
if(intersection_result == SEGMENT_INTERSECT) {
|
||||
// Fallback on bevel if sharp angle is too high (because it would produce very long miters)
|
||||
if(current_joint_mode == LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / hw_sq > sharp_limit_sq) {
|
||||
current_joint_mode = LINE_JOINT_BEVEL;
|
||||
}
|
||||
if(current_joint_mode == LINE_JOINT_SHARP) {
|
||||
// In this case, we won't create joint geometry,
|
||||
// The previous and next line quads will directly share an edge.
|
||||
pos_up1 = corner_pos_up;
|
||||
pos_down1 = corner_pos_down;
|
||||
}
|
||||
else {
|
||||
// Bevel or round
|
||||
if(orientation == UP) {
|
||||
pos_up1 = corner_pos_up;
|
||||
pos_down1 = pos1 - u0 * hw;
|
||||
}
|
||||
else {
|
||||
pos_up1 = pos1 + u0 * hw;
|
||||
pos_down1 = corner_pos_down;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// No intersection: fallback
|
||||
pos_up1 = corner_pos_up;
|
||||
pos_down1 = corner_pos_down;
|
||||
}
|
||||
|
||||
// Add current line body quad
|
||||
// Triangles are clockwise
|
||||
if(distance_required) {
|
||||
current_distance1 += pos0.distance_to(pos1);
|
||||
}
|
||||
if(_interpolate_color) {
|
||||
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
|
||||
}
|
||||
if(texture_mode == LINE_TEXTURE_TILE) {
|
||||
uvx0 = current_distance0 / width;
|
||||
uvx1 = current_distance1 / width;
|
||||
}
|
||||
|
||||
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
|
||||
|
||||
// Swap vars for use in the next line
|
||||
color0 = color1;
|
||||
u0 = u1;
|
||||
f0 = f1;
|
||||
pos0 = pos1;
|
||||
current_distance0 = current_distance1;
|
||||
if(intersection_result == SEGMENT_INTERSECT) {
|
||||
if(current_joint_mode == LINE_JOINT_SHARP) {
|
||||
pos_up0 = pos_up1;
|
||||
pos_down0 = pos_down1;
|
||||
}
|
||||
else {
|
||||
if(orientation == UP) {
|
||||
pos_up0 = corner_pos_up;
|
||||
pos_down0 = pos1 - u1 * hw;
|
||||
}
|
||||
else {
|
||||
pos_up0 = pos1 + u1 * hw;
|
||||
pos_down0 = corner_pos_down;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
pos_up0 = pos1 + u1 * hw;
|
||||
pos_down0 = pos1 - u1 * hw;
|
||||
}
|
||||
// From this point, bu0 and bd0 concern the next segment
|
||||
|
||||
// Add joint geometry
|
||||
if(current_joint_mode != LINE_JOINT_SHARP) {
|
||||
|
||||
// ________________ cbegin
|
||||
// / \
|
||||
// / \
|
||||
// ____________/_ _ _\ cend
|
||||
// | |
|
||||
// | |
|
||||
// | |
|
||||
|
||||
Vector2 cbegin, cend;
|
||||
if(orientation == UP) {
|
||||
cbegin = pos_down1;
|
||||
cend = pos_down0;
|
||||
}
|
||||
else {
|
||||
cbegin = pos_up1;
|
||||
cend = pos_up0;
|
||||
}
|
||||
|
||||
if(current_joint_mode == LINE_JOINT_BEVEL) {
|
||||
strip_add_tri(cend, orientation);
|
||||
}
|
||||
else if(current_joint_mode == LINE_JOINT_ROUND) {
|
||||
Vector2 vbegin = cbegin - pos1;
|
||||
Vector2 vend = cend - pos1;
|
||||
strip_add_arc(pos1, vend.angle_to(vbegin), orientation);
|
||||
}
|
||||
|
||||
if(intersection_result != SEGMENT_INTERSECT)
|
||||
// In this case the joint is too fucked up to be re-used,
|
||||
// start again the strip with fallback points
|
||||
strip_begin(pos_up0, pos_down0, color1, uvx1);
|
||||
}
|
||||
}
|
||||
|
||||
// Last (or only) segment
|
||||
|
||||
pos1 = points[points.size()-1];
|
||||
|
||||
Vector2 pos_up1 = pos1 + u0 * hw;
|
||||
Vector2 pos_down1 = pos1 - u0 * hw;
|
||||
|
||||
// End cap (box)
|
||||
if(end_cap_mode == LINE_CAP_BOX) {
|
||||
pos_up1 += f0 * hw;
|
||||
pos_down1 += f0 * hw;
|
||||
}
|
||||
|
||||
if(distance_required) {
|
||||
current_distance1 += pos0.distance_to(pos1);
|
||||
}
|
||||
if(_interpolate_color) {
|
||||
color1 = gradient->get_color(gradient->get_points_count()-1);
|
||||
}
|
||||
if(texture_mode == LINE_TEXTURE_TILE) {
|
||||
uvx1 = current_distance1 / width;
|
||||
}
|
||||
|
||||
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
|
||||
|
||||
// End cap (round)
|
||||
if(end_cap_mode == LINE_CAP_ROUND) {
|
||||
// Note: color is not used in case we don't interpolate...
|
||||
Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count()-1) : Color(0,0,0);
|
||||
new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1-0.5f, 0.f, 1.f, 1.f));
|
||||
}
|
||||
}
|
||||
|
||||
void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx) {
|
||||
int vi = vertices.size();
|
||||
|
||||
vertices.push_back(up);
|
||||
vertices.push_back(down);
|
||||
|
||||
if(_interpolate_color) {
|
||||
colors.push_back(color);
|
||||
colors.push_back(color);
|
||||
}
|
||||
|
||||
if(texture_mode != LINE_TEXTURE_NONE) {
|
||||
uvs.push_back(Vector2(uvx, 0.f));
|
||||
uvs.push_back(Vector2(uvx, 1.f));
|
||||
}
|
||||
|
||||
_last_index[UP] = vi;
|
||||
_last_index[DOWN] = vi+1;
|
||||
}
|
||||
|
||||
void LineBuilder::strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx) {
|
||||
int vi = vertices.size();
|
||||
|
||||
vertices.push_back(vertices[_last_index[UP]]);
|
||||
vertices.push_back(vertices[_last_index[DOWN]]);
|
||||
vertices.push_back(up);
|
||||
vertices.push_back(down);
|
||||
|
||||
if(_interpolate_color) {
|
||||
colors.push_back(color);
|
||||
colors.push_back(color);
|
||||
colors.push_back(color);
|
||||
colors.push_back(color);
|
||||
}
|
||||
|
||||
if(texture_mode != LINE_TEXTURE_NONE) {
|
||||
uvs.push_back(uvs[_last_index[UP]]);
|
||||
uvs.push_back(uvs[_last_index[DOWN]]);
|
||||
uvs.push_back(Vector2(uvx, UP));
|
||||
uvs.push_back(Vector2(uvx, DOWN));
|
||||
}
|
||||
|
||||
indices.push_back(vi);
|
||||
indices.push_back(vi+3);
|
||||
indices.push_back(vi+1);
|
||||
indices.push_back(vi);
|
||||
indices.push_back(vi+2);
|
||||
indices.push_back(vi+3);
|
||||
|
||||
_last_index[UP] = vi+2;
|
||||
_last_index[DOWN] = vi+3;
|
||||
}
|
||||
|
||||
void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx) {
|
||||
int vi = vertices.size();
|
||||
|
||||
vertices.push_back(up);
|
||||
vertices.push_back(down);
|
||||
|
||||
if(_interpolate_color) {
|
||||
colors.push_back(color);
|
||||
colors.push_back(color);
|
||||
}
|
||||
|
||||
if(texture_mode != LINE_TEXTURE_NONE) {
|
||||
uvs.push_back(Vector2(uvx, 0.f));
|
||||
uvs.push_back(Vector2(uvx, 1.f));
|
||||
}
|
||||
|
||||
indices.push_back(_last_index[UP]);
|
||||
indices.push_back(vi+1);
|
||||
indices.push_back(_last_index[DOWN]);
|
||||
indices.push_back(_last_index[UP]);
|
||||
indices.push_back(vi);
|
||||
indices.push_back(vi+1);
|
||||
|
||||
_last_index[UP] = vi;
|
||||
_last_index[DOWN] = vi+1;
|
||||
}
|
||||
|
||||
void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) {
|
||||
int vi = vertices.size();
|
||||
|
||||
vertices.push_back(up);
|
||||
|
||||
if(_interpolate_color) {
|
||||
colors.push_back(colors[colors.size()-1]);
|
||||
}
|
||||
|
||||
Orientation opposite_orientation = orientation == UP ? DOWN : UP;
|
||||
|
||||
if(texture_mode != LINE_TEXTURE_NONE) {
|
||||
// UVs are just one slice of the texture all along
|
||||
// (otherwise we can't share the bottom vertice)
|
||||
uvs.push_back(uvs[_last_index[opposite_orientation]]);
|
||||
}
|
||||
|
||||
indices.push_back(_last_index[opposite_orientation]);
|
||||
indices.push_back(vi);
|
||||
indices.push_back(_last_index[orientation]);
|
||||
|
||||
_last_index[opposite_orientation] = vi;
|
||||
}
|
||||
|
||||
void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation orientation) {
|
||||
|
||||
// Take the two last vertices and extrude an arc made of triangles
|
||||
// that all share one of the initial vertices
|
||||
|
||||
Orientation opposite_orientation = orientation == UP ? DOWN : UP;
|
||||
Vector2 vbegin = vertices[_last_index[opposite_orientation]] - center;
|
||||
float radius = vbegin.length();
|
||||
float angle_step = Math_PI / static_cast<float>(round_precision);
|
||||
float steps = Math::abs(angle_delta) / angle_step;
|
||||
|
||||
if(angle_delta < 0.f)
|
||||
angle_step = -angle_step;
|
||||
|
||||
float t = vbegin.angle_to(Vector2(1, 0));
|
||||
float end_angle = t + angle_delta;
|
||||
Vector2 rpos(0,0);
|
||||
|
||||
// Arc vertices
|
||||
for(int ti = 0; ti < steps; ++ti, t += angle_step) {
|
||||
rpos = center + Vector2(Math::cos(t), Math::sin(t)) * radius;
|
||||
strip_add_tri(rpos, orientation);
|
||||
}
|
||||
|
||||
// Last arc vertice
|
||||
rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius;
|
||||
strip_add_tri(rpos, orientation);
|
||||
}
|
||||
|
||||
void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect) {
|
||||
|
||||
// Make a standalone arc that doesn't use existing vertices,
|
||||
// with undistorted UVs from withing a square section
|
||||
|
||||
float radius = vbegin.length();
|
||||
float angle_step = Math_PI / static_cast<float>(round_precision);
|
||||
float steps = Math::abs(angle_delta) / angle_step;
|
||||
|
||||
if(angle_delta < 0.f)
|
||||
angle_step = -angle_step;
|
||||
|
||||
float t = vbegin.angle_to(Vector2(1, 0));
|
||||
float end_angle = t + angle_delta;
|
||||
Vector2 rpos(0,0);
|
||||
float tt_begin = -Math_PI / 2.f;
|
||||
float tt = tt_begin;
|
||||
|
||||
// Center vertice
|
||||
int vi = vertices.size();
|
||||
vertices.push_back(center);
|
||||
if(_interpolate_color)
|
||||
colors.push_back(color);
|
||||
if(texture_mode != LINE_TEXTURE_NONE)
|
||||
uvs.push_back(interpolate(uv_rect, Vector2(0.5f, 0.5f)));
|
||||
|
||||
// Arc vertices
|
||||
for(int ti = 0; ti < steps; ++ti, t += angle_step) {
|
||||
Vector2 sc = Vector2(Math::cos(t), Math::sin(t));
|
||||
rpos = center + sc * radius;
|
||||
|
||||
vertices.push_back(rpos);
|
||||
if(_interpolate_color)
|
||||
colors.push_back(color);
|
||||
if(texture_mode != LINE_TEXTURE_NONE) {
|
||||
Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt));
|
||||
uvs.push_back(interpolate(uv_rect, 0.5f*(tsc+Vector2(1.f,1.f))));
|
||||
tt += angle_step;
|
||||
}
|
||||
}
|
||||
|
||||
// Last arc vertice
|
||||
Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle));
|
||||
rpos = center + sc * radius;
|
||||
vertices.push_back(rpos);
|
||||
if(_interpolate_color)
|
||||
colors.push_back(color);
|
||||
if(texture_mode != LINE_TEXTURE_NONE) {
|
||||
tt = tt_begin + angle_delta;
|
||||
Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt));
|
||||
uvs.push_back(interpolate(uv_rect, 0.5f*(tsc+Vector2(1.f,1.f))));
|
||||
}
|
||||
|
||||
// Make up triangles
|
||||
int vi0 = vi;
|
||||
for(int ti = 0; ti < steps; ++ti) {
|
||||
indices.push_back(vi0);
|
||||
indices.push_back(++vi);
|
||||
indices.push_back(vi+1);
|
||||
}
|
||||
}
|
||||
|
||||
|
76
scene/2d/line_builder.h
Normal file
76
scene/2d/line_builder.h
Normal file
|
@ -0,0 +1,76 @@
|
|||
#ifndef LINE_BUILDER_H
|
||||
#define LINE_BUILDER_H
|
||||
|
||||
#include "math_2d.h"
|
||||
#include "color.h"
|
||||
#include "scene/resources/color_ramp.h"
|
||||
|
||||
enum LineJointMode {
|
||||
LINE_JOINT_SHARP = 0,
|
||||
LINE_JOINT_BEVEL,
|
||||
LINE_JOINT_ROUND
|
||||
};
|
||||
|
||||
enum LineCapMode {
|
||||
LINE_CAP_NONE = 0,
|
||||
LINE_CAP_BOX,
|
||||
LINE_CAP_ROUND
|
||||
};
|
||||
|
||||
enum LineTextureMode {
|
||||
LINE_TEXTURE_NONE = 0,
|
||||
LINE_TEXTURE_TILE
|
||||
// TODO STRETCH mode
|
||||
};
|
||||
|
||||
class LineBuilder {
|
||||
public:
|
||||
// TODO Move in a struct and reference it
|
||||
// Input
|
||||
Vector<Vector2> points;
|
||||
LineJointMode joint_mode;
|
||||
LineCapMode begin_cap_mode;
|
||||
LineCapMode end_cap_mode;
|
||||
float width;
|
||||
Color default_color;
|
||||
ColorRamp* gradient;
|
||||
LineTextureMode texture_mode;
|
||||
float sharp_limit;
|
||||
int round_precision;
|
||||
// TODO offset_joints option (offers alternative implementation of round joints)
|
||||
|
||||
// TODO Move in a struct and reference it
|
||||
// Output
|
||||
Vector<Vector2> vertices;
|
||||
Vector<Color> colors;
|
||||
Vector<Vector2> uvs;
|
||||
Vector<int> indices;
|
||||
|
||||
LineBuilder();
|
||||
|
||||
void build();
|
||||
void clear_output();
|
||||
|
||||
private:
|
||||
enum Orientation {
|
||||
UP = 0,
|
||||
DOWN = 1
|
||||
};
|
||||
|
||||
// Triangle-strip methods
|
||||
void strip_begin(Vector2 up, Vector2 down, Color color, float uvx);
|
||||
void strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx);
|
||||
void strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx);
|
||||
void strip_add_tri(Vector2 up, Orientation orientation);
|
||||
void strip_add_arc(Vector2 center, float angle_delta, Orientation orientation);
|
||||
|
||||
void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect);
|
||||
|
||||
private:
|
||||
bool _interpolate_color;
|
||||
int _last_index[2]; // Index of last up and down vertices of the strip
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif // LINE_BUILDER_H
|
|
@ -121,6 +121,8 @@
|
|||
#include "scene/2d/position_2d.h"
|
||||
#include "scene/2d/tile_map.h"
|
||||
//#include "scene/2d/tile_map.h"
|
||||
#include "scene/2d/line_2d.h"
|
||||
|
||||
#include "scene/resources/tile_set.h"
|
||||
|
||||
#include "scene/animation/animation_player.h"
|
||||
|
@ -494,6 +496,7 @@ void register_scene_types() {
|
|||
ClassDB::register_class<SpriteFrames>();
|
||||
ClassDB::register_class<AnimatedSprite>();
|
||||
ClassDB::register_class<Position2D>();
|
||||
ClassDB::register_class<Line2D>();
|
||||
ClassDB::register_virtual_class<CollisionObject2D>();
|
||||
ClassDB::register_virtual_class<PhysicsBody2D>();
|
||||
ClassDB::register_class<StaticBody2D>();
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "color_ramp.h"
|
||||
#include "core_string_names.h"
|
||||
|
||||
//setter and getter names for property serialization
|
||||
#define COLOR_RAMP_GET_OFFSETS "get_offsets"
|
||||
|
@ -104,6 +105,7 @@ void ColorRamp::set_offsets(const Vector<float>& p_offsets) {
|
|||
points[i].offset = p_offsets[i];
|
||||
}
|
||||
is_sorted = false;
|
||||
emit_signal(CoreStringNames::get_singleton()->changed);
|
||||
}
|
||||
|
||||
void ColorRamp::set_colors(const Vector<Color>& p_colors) {
|
||||
|
@ -114,6 +116,7 @@ void ColorRamp::set_colors(const Vector<Color>& p_colors) {
|
|||
{
|
||||
points[i].color = p_colors[i];
|
||||
}
|
||||
emit_signal(CoreStringNames::get_singleton()->changed);
|
||||
}
|
||||
|
||||
Vector<ColorRamp::Point>& ColorRamp::get_points() {
|
||||
|
@ -128,6 +131,7 @@ void ColorRamp::add_point(float p_offset, const Color& p_color) {
|
|||
is_sorted=false;
|
||||
points.push_back(p);
|
||||
|
||||
emit_signal(CoreStringNames::get_singleton()->changed);
|
||||
}
|
||||
|
||||
void ColorRamp::remove_point(int p_index) {
|
||||
|
@ -135,11 +139,13 @@ void ColorRamp::remove_point(int p_index) {
|
|||
ERR_FAIL_INDEX(p_index,points.size());
|
||||
ERR_FAIL_COND(points.size()<=2);
|
||||
points.remove(p_index);
|
||||
emit_signal(CoreStringNames::get_singleton()->changed);
|
||||
}
|
||||
|
||||
void ColorRamp::set_points(Vector<ColorRamp::Point>& p_points) {
|
||||
points = p_points;
|
||||
is_sorted = false;
|
||||
emit_signal(CoreStringNames::get_singleton()->changed);
|
||||
}
|
||||
|
||||
void ColorRamp::set_offset(int pos, const float offset) {
|
||||
|
@ -147,6 +153,7 @@ void ColorRamp::set_offset(int pos, const float offset) {
|
|||
points.resize(pos + 1);
|
||||
points[pos].offset = offset;
|
||||
is_sorted = false;
|
||||
emit_signal(CoreStringNames::get_singleton()->changed);
|
||||
}
|
||||
|
||||
float ColorRamp::get_offset(int pos) const {
|
||||
|
@ -162,6 +169,7 @@ void ColorRamp::set_color(int pos, const Color& color) {
|
|||
is_sorted = false;
|
||||
}
|
||||
points[pos].color = color;
|
||||
emit_signal(CoreStringNames::get_singleton()->changed);
|
||||
}
|
||||
|
||||
Color ColorRamp::get_color(int pos) const {
|
||||
|
|
|
@ -87,6 +87,7 @@
|
|||
#include "plugins/script_editor_plugin.h"
|
||||
#include "plugins/script_text_editor.h"
|
||||
#include "plugins/path_2d_editor_plugin.h"
|
||||
#include "plugins/line_2d_editor_plugin.h"
|
||||
#include "plugins/particles_editor_plugin.h"
|
||||
#include "plugins/particles_2d_editor_plugin.h"
|
||||
#include "plugins/animation_tree_editor_plugin.h"
|
||||
|
@ -6350,6 +6351,7 @@ EditorNode::EditorNode() {
|
|||
add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
|
||||
//add_editor_plugin( memnew( PathEditorPlugin(this) ) );
|
||||
//add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( Line2DEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( LightOccluder2DEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) );
|
||||
|
|
BIN
tools/editor/icons/2x/icon_line_2d.png
Normal file
BIN
tools/editor/icons/2x/icon_line_2d.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 795 B |
BIN
tools/editor/icons/icon_line_2d.png
Normal file
BIN
tools/editor/icons/icon_line_2d.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 474 B |
82
tools/editor/icons/source/icon_line_2d.svg
Normal file
82
tools/editor/icons/source/icon_line_2d.svg
Normal file
|
@ -0,0 +1,82 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="16"
|
||||
height="16"
|
||||
viewBox="0 0 16 16"
|
||||
id="svg2"
|
||||
version="1.1"
|
||||
inkscape:version="0.91 r13725"
|
||||
inkscape:export-filename="D:\PROJETS\INFO\GODOT\ENGINE\godot_fork\tools\editor\icons\2x\icon_line_2d.png"
|
||||
inkscape:export-xdpi="180"
|
||||
inkscape:export-ydpi="180"
|
||||
sodipodi:docname="icon_line_2d.svg">
|
||||
<defs
|
||||
id="defs4" />
|
||||
<sodipodi:namedview
|
||||
id="base"
|
||||
pagecolor="#ffffff"
|
||||
bordercolor="#666666"
|
||||
borderopacity="1.0"
|
||||
inkscape:pageopacity="0.0"
|
||||
inkscape:pageshadow="2"
|
||||
inkscape:zoom="31.999999"
|
||||
inkscape:cx="7.5587317"
|
||||
inkscape:cy="9.1781644"
|
||||
inkscape:document-units="px"
|
||||
inkscape:current-layer="layer1"
|
||||
showgrid="true"
|
||||
units="px"
|
||||
inkscape:snap-bbox="true"
|
||||
inkscape:bbox-paths="true"
|
||||
inkscape:bbox-nodes="true"
|
||||
inkscape:snap-bbox-edge-midpoints="true"
|
||||
inkscape:snap-bbox-midpoints="true"
|
||||
inkscape:snap-object-midpoints="true"
|
||||
inkscape:snap-center="true"
|
||||
inkscape:window-width="1920"
|
||||
inkscape:window-height="1017"
|
||||
inkscape:window-x="-8"
|
||||
inkscape:window-y="32"
|
||||
inkscape:window-maximized="1"
|
||||
inkscape:snap-grids="true"
|
||||
inkscape:object-nodes="true"
|
||||
showguides="false">
|
||||
<inkscape:grid
|
||||
type="xygrid"
|
||||
id="grid3336"
|
||||
empspacing="4" />
|
||||
</sodipodi:namedview>
|
||||
<metadata
|
||||
id="metadata7">
|
||||
<rdf:RDF>
|
||||
<cc:Work
|
||||
rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
<dc:title></dc:title>
|
||||
</cc:Work>
|
||||
</rdf:RDF>
|
||||
</metadata>
|
||||
<g
|
||||
inkscape:label="Layer 1"
|
||||
inkscape:groupmode="layer"
|
||||
id="layer1"
|
||||
transform="translate(0,-1036.3622)">
|
||||
<path
|
||||
style="fill:none;fill-opacity:1;fill-rule:evenodd;stroke:#a5b7f3;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.98823529"
|
||||
d="m 2,1045.3622 3,4 3,-10 3,6 3,-2"
|
||||
id="path4135"
|
||||
inkscape:connector-curvature="0"
|
||||
sodipodi:nodetypes="ccccc" />
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 2.5 KiB |
283
tools/editor/plugins/line_2d_editor_plugin.cpp
Normal file
283
tools/editor/plugins/line_2d_editor_plugin.cpp
Normal file
|
@ -0,0 +1,283 @@
|
|||
#include "line_2d_editor_plugin.h"
|
||||
|
||||
#include "canvas_item_editor_plugin.h"
|
||||
#include "os/file_access.h"
|
||||
#include "tools/editor/editor_settings.h"
|
||||
#include "os/keyboard.h"
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Line2DEditor
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void Line2DEditor::_node_removed(Node *p_node) {
|
||||
if(p_node == node) {
|
||||
node=NULL;
|
||||
hide();
|
||||
}
|
||||
}
|
||||
|
||||
void Line2DEditor::_notification(int p_what) {
|
||||
switch(p_what) {
|
||||
case NOTIFICATION_VISIBILITY_CHANGED:
|
||||
// This widget is not a child but should have the same visibility state
|
||||
base_hb->set_visible(is_visible());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 Line2DEditor::mouse_to_local_pos(Vector2 gpoint, bool alt) {
|
||||
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
||||
return !alt? canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint))
|
||||
: node->get_global_transform().affine_inverse().xform(
|
||||
canvas_item_editor->snap_point(
|
||||
canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)) );
|
||||
}
|
||||
|
||||
int Line2DEditor::get_point_index_at(Vector2 gpos) {
|
||||
ERR_FAIL_COND_V(node == 0, -1);
|
||||
|
||||
real_t grab_treshold = EDITOR_DEF("poly_editor/point_grab_radius", 8);
|
||||
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
||||
|
||||
for(int i = 0; i < node->get_point_count(); ++i) {
|
||||
Point2 p = xform.xform( node->get_point_pos(i) );
|
||||
if(gpos.distance_to(p) < grab_treshold) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool Line2DEditor::forward_input_event(const InputEvent& p_event) {
|
||||
|
||||
if (!node)
|
||||
return false;
|
||||
|
||||
if (!node->is_visible())
|
||||
return false;
|
||||
|
||||
switch(p_event.type) {
|
||||
|
||||
case InputEvent::MOUSE_BUTTON: {
|
||||
|
||||
const InputEventMouseButton &mb = p_event.mouse_button;
|
||||
|
||||
Vector2 gpoint = Point2(mb.x,mb.y);
|
||||
Vector2 cpoint = mouse_to_local_pos(gpoint, mb.mod.alt);
|
||||
|
||||
if(mb.pressed && _dragging == false) {
|
||||
int i = get_point_index_at(gpoint);
|
||||
if(i != -1) {
|
||||
if (mb.button_index == BUTTON_LEFT && !mb.mod.shift && mode == MODE_EDIT) {
|
||||
_dragging = true;
|
||||
action_point = i;
|
||||
moving_from = node->get_point_pos(i);
|
||||
moving_screen_from = gpoint;
|
||||
}
|
||||
else if((mb.button_index == BUTTON_RIGHT && mode == MODE_EDIT) || (mb.button_index == BUTTON_LEFT && mode == MODE_DELETE)) {
|
||||
undo_redo->create_action(TTR("Remove Point from Line2D"));
|
||||
undo_redo->add_do_method(node, "remove_point", i);
|
||||
undo_redo->add_undo_method(node, "add_point", node->get_point_pos(i), i);
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if(mb.pressed && mb.button_index == BUTTON_LEFT && ((mb.mod.command && mode == MODE_EDIT) || mode == MODE_CREATE)) {
|
||||
|
||||
undo_redo->create_action(TTR("Add Point to Line2D"));
|
||||
undo_redo->add_do_method(node, "add_point", cpoint);
|
||||
undo_redo->add_undo_method(node, "remove_point", node->get_point_count());
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
|
||||
undo_redo->commit_action();
|
||||
|
||||
_dragging = true;
|
||||
action_point = node->get_point_count()-1;
|
||||
moving_from = node->get_point_pos(action_point);
|
||||
moving_screen_from = gpoint;
|
||||
|
||||
canvas_item_editor->get_viewport_control()->update();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!mb.pressed && mb.button_index == BUTTON_LEFT && _dragging) {
|
||||
undo_redo->create_action(TTR("Move Point in Line2D"));
|
||||
undo_redo->add_do_method(node, "set_point_pos", action_point, cpoint);
|
||||
undo_redo->add_undo_method(node, "set_point_pos", action_point, moving_from);
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
|
||||
undo_redo->commit_action();
|
||||
_dragging = false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case InputEvent::MOUSE_MOTION: {
|
||||
if (_dragging) {
|
||||
const InputEventMouseMotion &mm = p_event.mouse_motion;
|
||||
Vector2 cpoint = mouse_to_local_pos(Vector2(mm.x, mm.y), mm.mod.alt);
|
||||
node->set_point_pos(action_point,cpoint);
|
||||
canvas_item_editor->get_viewport_control()->update();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Line2DEditor::_canvas_draw() {
|
||||
|
||||
if (!node)
|
||||
return;
|
||||
|
||||
if (!node->is_visible())
|
||||
return;
|
||||
|
||||
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
||||
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
|
||||
Size2 handle_size = handle->get_size();
|
||||
|
||||
int len = node->get_point_count();
|
||||
Control *vpc = canvas_item_editor->get_viewport_control();
|
||||
|
||||
for(int i=0; i < len; ++i) {
|
||||
Vector2 point = xform.xform(node->get_point_pos(i));
|
||||
vpc->draw_texture_rect(handle, Rect2(point - handle_size * 0.5, handle_size), false);
|
||||
}
|
||||
}
|
||||
|
||||
void Line2DEditor::_node_visibility_changed() {
|
||||
if (!node)
|
||||
return;
|
||||
canvas_item_editor->get_viewport_control()->update();
|
||||
}
|
||||
|
||||
void Line2DEditor::edit(Node *p_line2d) {
|
||||
|
||||
if (!canvas_item_editor)
|
||||
canvas_item_editor = CanvasItemEditor::get_singleton();
|
||||
|
||||
if (p_line2d) {
|
||||
node = p_line2d->cast_to<Line2D>();
|
||||
if (!canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
|
||||
canvas_item_editor->get_viewport_control()->connect("draw", this, "_canvas_draw");
|
||||
if (!node->is_connected("visibility_changed", this, "_node_visibility_changed"))
|
||||
node->connect("visibility_changed", this, "_node_visibility_changed");
|
||||
}
|
||||
else {
|
||||
if (canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
|
||||
canvas_item_editor->get_viewport_control()->disconnect("draw", this, "_canvas_draw");
|
||||
// node may have been deleted at this point
|
||||
if (node && node->is_connected("visibility_changed", this, "_node_visibility_changed"))
|
||||
node->disconnect("visibility_changed", this, "_node_visibility_changed");
|
||||
node = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void Line2DEditor::_bind_methods() {
|
||||
ClassDB::bind_method(_MD("_canvas_draw"), &Line2DEditor::_canvas_draw);
|
||||
ClassDB::bind_method(_MD("_node_visibility_changed"), &Line2DEditor::_node_visibility_changed);
|
||||
ClassDB::bind_method(_MD("_mode_selected"), &Line2DEditor::_mode_selected);
|
||||
}
|
||||
|
||||
void Line2DEditor::_mode_selected(int p_mode) {
|
||||
for(unsigned int i = 0; i < _MODE_COUNT; ++i) {
|
||||
toolbar_buttons[i]->set_pressed(i == p_mode);
|
||||
}
|
||||
mode = Mode(p_mode);
|
||||
}
|
||||
|
||||
Line2DEditor::Line2DEditor(EditorNode *p_editor) {
|
||||
|
||||
canvas_item_editor = NULL;
|
||||
editor = p_editor;
|
||||
undo_redo = editor->get_undo_redo();
|
||||
|
||||
_dragging = false;
|
||||
|
||||
base_hb = memnew( HBoxContainer );
|
||||
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(base_hb);
|
||||
|
||||
sep = memnew( VSeparator);
|
||||
base_hb->add_child(sep);
|
||||
|
||||
{
|
||||
ToolButton * b = memnew(ToolButton);
|
||||
b->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveEdit", "EditorIcons"));
|
||||
b->set_toggle_mode(true);
|
||||
b->set_focus_mode(Control::FOCUS_NONE);
|
||||
b->set_tooltip(
|
||||
TTR("Select Points")+"\n"
|
||||
+ TTR("Shift+Drag: Select Control Points")+"\n"
|
||||
+ keycode_get_string(KEY_MASK_CMD)
|
||||
+ TTR("Click: Add Point")+"\n"
|
||||
+ TTR("Right Click: Delete Point"));
|
||||
b->connect("pressed", this, "_mode_selected", varray(MODE_EDIT));
|
||||
toolbar_buttons[MODE_EDIT] = b;
|
||||
base_hb->add_child(b);
|
||||
}
|
||||
|
||||
{
|
||||
ToolButton * b = memnew(ToolButton);
|
||||
b->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveCreate", "EditorIcons"));
|
||||
b->set_toggle_mode(true);
|
||||
b->set_focus_mode(Control::FOCUS_NONE);
|
||||
b->set_tooltip(TTR("Add Point (in empty space)")+"\n"+TTR("Split Segment (in line)"));
|
||||
b->connect("pressed", this, "_mode_selected", varray(MODE_CREATE));
|
||||
toolbar_buttons[MODE_CREATE] = b;
|
||||
base_hb->add_child(b);
|
||||
}
|
||||
|
||||
{
|
||||
ToolButton * b = memnew( ToolButton );
|
||||
b->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveDelete", "EditorIcons"));
|
||||
b->set_toggle_mode(true);
|
||||
b->set_focus_mode(Control::FOCUS_NONE);
|
||||
b->set_tooltip(TTR("Delete Point"));
|
||||
b->connect("pressed", this, "_mode_selected", varray(MODE_DELETE));
|
||||
toolbar_buttons[MODE_DELETE] = b;
|
||||
base_hb->add_child(b);
|
||||
}
|
||||
|
||||
base_hb->hide();
|
||||
hide();
|
||||
|
||||
_mode_selected(MODE_CREATE);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Line2DEditorPlugin
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void Line2DEditorPlugin::edit(Object *p_object) {
|
||||
line2d_editor->edit(p_object->cast_to<Node>());
|
||||
}
|
||||
|
||||
bool Line2DEditorPlugin::handles(Object *p_object) const {
|
||||
return p_object->is_class("Line2D");
|
||||
}
|
||||
|
||||
void Line2DEditorPlugin::make_visible(bool p_visible) {
|
||||
line2d_editor->set_visible(p_visible);
|
||||
if(p_visible == false)
|
||||
line2d_editor->edit(NULL);
|
||||
}
|
||||
|
||||
Line2DEditorPlugin::Line2DEditorPlugin(EditorNode *p_node) {
|
||||
editor=p_node;
|
||||
line2d_editor = memnew( Line2DEditor(p_node) );
|
||||
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(line2d_editor);
|
||||
line2d_editor->hide();
|
||||
}
|
||||
|
||||
|
85
tools/editor/plugins/line_2d_editor_plugin.h
Normal file
85
tools/editor/plugins/line_2d_editor_plugin.h
Normal file
|
@ -0,0 +1,85 @@
|
|||
#ifndef LINE_2D_EDITOR_PLUGIN_H
|
||||
#define LINE_2D_EDITOR_PLUGIN_H
|
||||
|
||||
#include "tools/editor/editor_plugin.h"
|
||||
#include "tools/editor/editor_node.h"
|
||||
#include "scene/2d/path_2d.h"
|
||||
#include "scene/gui/tool_button.h"
|
||||
#include "scene/gui/button_group.h"
|
||||
#include "scene/2d/line_2d.h"
|
||||
|
||||
|
||||
class CanvasItemEditor;
|
||||
|
||||
class Line2DEditor : public HBoxContainer {
|
||||
GDCLASS(Line2DEditor, HBoxContainer)
|
||||
|
||||
public:
|
||||
bool forward_input_event(const InputEvent& p_event);
|
||||
void edit(Node *p_line2d);
|
||||
Line2DEditor(EditorNode *p_editor);
|
||||
|
||||
protected:
|
||||
void _node_removed(Node *p_node);
|
||||
void _notification(int p_what);
|
||||
|
||||
Vector2 mouse_to_local_pos(Vector2 mpos);
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
void _mode_selected(int p_mode);
|
||||
void _canvas_draw();
|
||||
void _node_visibility_changed();
|
||||
|
||||
int get_point_index_at(Vector2 gpos);
|
||||
Vector2 mouse_to_local_pos(Vector2 gpos, bool alt);
|
||||
|
||||
UndoRedo *undo_redo;
|
||||
|
||||
CanvasItemEditor *canvas_item_editor;
|
||||
EditorNode *editor;
|
||||
Panel *panel;
|
||||
Line2D *node;
|
||||
|
||||
HBoxContainer *base_hb;
|
||||
Separator *sep;
|
||||
|
||||
enum Mode {
|
||||
MODE_CREATE = 0,
|
||||
MODE_EDIT,
|
||||
MODE_DELETE,
|
||||
_MODE_COUNT
|
||||
};
|
||||
|
||||
Mode mode;
|
||||
ToolButton* toolbar_buttons[_MODE_COUNT];
|
||||
|
||||
bool _dragging;
|
||||
int action_point;
|
||||
Point2 moving_from;
|
||||
Point2 moving_screen_from;
|
||||
};
|
||||
|
||||
class Line2DEditorPlugin : public EditorPlugin {
|
||||
GDCLASS( Line2DEditorPlugin, EditorPlugin )
|
||||
|
||||
public:
|
||||
virtual bool forward_canvas_input_event(const Transform2D& p_canvas_xform,const InputEvent& p_event) { return line2d_editor->forward_input_event(p_event); }
|
||||
|
||||
virtual String get_name() const { return "Line2D"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
Line2DEditorPlugin(EditorNode *p_node);
|
||||
|
||||
private:
|
||||
Line2DEditor *line2d_editor;
|
||||
EditorNode *editor;
|
||||
|
||||
};
|
||||
|
||||
#endif // LINE_2D_EDITOR_PLUGIN_H
|
||||
|
Loading…
Reference in a new issue