diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index e5fbf7915d0..274a436c636 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -661,38 +661,47 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { set("editors/3d/default_z_near", 0.1); set("editors/3d/default_z_far", 500.0); + // navigation set("editors/3d/navigation_scheme", 0); hints["editors/3d/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo"); set("editors/3d/zoom_style", 0); hints["editors/3d/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal"); + + set("editors/3d/emulate_3_button_mouse", false); set("editors/3d/orbit_modifier", 0); hints["editors/3d/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl"); set("editors/3d/pan_modifier", 1); hints["editors/3d/pan_modifier"] = PropertyInfo(Variant::INT, "editors/3d/pan_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl"); set("editors/3d/zoom_modifier", 4); hints["editors/3d/zoom_modifier"] = PropertyInfo(Variant::INT, "editors/3d/zoom_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl"); + set("editors/3d/emulate_numpad", false); - set("editors/3d/emulate_3_button_mouse", false); set("editors/3d/warped_mouse_panning", true); + // navigation feel set("editors/3d/orbit_sensitivity", 0.4); + hints["editors/3d/orbit_sensitivity"] = PropertyInfo(Variant::REAL, "editors/3d/orbit_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01"); + set("editors/3d/orbit_inertia", 0.15); + hints["editors/3d/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); + set("editors/3d/translation_inertia", 0.15); + hints["editors/3d/translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); set("editors/3d/zoom_inertia", 0.1); hints["editors/3d/zoom_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/zoom_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); + set("editors/3d/manipulation_orbit_inertia", 0.1); + hints["editors/3d/manipulation_orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/manipulation_orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); + set("editors/3d/manipulation_translation_inertia", 0.1); + hints["editors/3d/manipulation_translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); - set("editors/3d/orbit_inertia", 0.2); - hints["editors/3d/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); - - set("editors/3d/freelook_inertia", 0.2); + // freelook + set("editors/3d/freelook_inertia", 0.1); hints["editors/3d/freelook_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); - set("editors/3d/freelook_base_speed", 0.5); hints["editors/3d/freelook_base_speed"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.1"); - set("editors/3d/freelook_activation_modifier", 0); hints["editors/3d/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl"); - - set("editors/3d/freelook_modifier_speed_factor", 5.0); + set("editors/3d/freelook_modifier_speed_factor", 3.0); + hints["editors/3d/freelook_modifier_speed_factor"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_modifier_speed_factor", PROPERTY_HINT_RANGE, "0.0, 10.0, 0.1"); set("editors/2d/bone_width", 5); set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.9)); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 69c5cd1a288..894a3d111de 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -77,11 +77,11 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) { camera->set_perspective(get_fov(), get_znear(), get_zfar()); //when not being manipulated, move softly - float free_orbit_inertia = EDITOR_DEF("editors/3d/free_orbit_inertia", 0.15); - float free_translation_inertia = EDITOR_DEF("editors/3d/free_translation_inertia", 0.15); + float free_orbit_inertia = EDITOR_DEF("editors/3d/orbit_inertia", 0.15); + float free_translation_inertia = EDITOR_DEF("editors/3d/translation_inertia", 0.15); //when being manipulated, move more quickly - float manip_orbit_inertia = EDITOR_DEF("editors/3d/manipulation_orbit_inertia", 0.075); - float manip_translation_inertia = EDITOR_DEF("editors/3d/manipulation_translation_inertia", 0.075); + float manip_orbit_inertia = EDITOR_DEF("editors/3d/manipulation_orbit_inertia", 0.1); + float manip_translation_inertia = EDITOR_DEF("editors/3d/manipulation_translation_inertia", 0.1); float zoom_inertia = EDITOR_DEF("editors/3d/zoom_inertia", 0.0);