GLES3: Fix async shader compilation after #62021

Fixes #62047.
This commit is contained in:
Rémi Verschelde 2022-06-15 13:39:25 +02:00
parent 0c5c5381d7
commit 118302d01c

View file

@ -243,7 +243,7 @@ bool ShaderGLES3::_process_program_state(Version *p_version, bool p_async_forbid
uint32_t start_compiles_count = p_async_forbidden ? 2 : 0;
if (!start_compiles_count) {
uint32_t used_async_slots = MAX(active_compiles_count, *compiles_started_this_frame);
uint32_t free_async_slots = used_async_slots < active_compiles_count ? active_compiles_count - used_async_slots : 0;
uint32_t free_async_slots = used_async_slots < max_simultaneous_compiles ? max_simultaneous_compiles - used_async_slots : 0;
start_compiles_count = MIN(2, free_async_slots);
}
if (start_compiles_count >= 1) {