Merge pull request #46657 from lawnjelly/revert_snapping
Revert backport of 2D transform and camera snapping options
This commit is contained in:
commit
118567ca28
9 changed files with 4 additions and 37 deletions
|
@ -228,7 +228,6 @@ Engine::Engine() {
|
|||
_target_fps = 0;
|
||||
_time_scale = 1.0;
|
||||
_gpu_pixel_snap = false;
|
||||
_snap_2d_transforms = false;
|
||||
_physics_frames = 0;
|
||||
_idle_frames = 0;
|
||||
_in_physics = false;
|
||||
|
|
|
@ -59,8 +59,6 @@ private:
|
|||
int _target_fps;
|
||||
float _time_scale;
|
||||
bool _gpu_pixel_snap;
|
||||
bool _snap_2d_transforms;
|
||||
bool _snap_2d_viewports;
|
||||
uint64_t _physics_frames;
|
||||
float _physics_interpolation_fraction;
|
||||
|
||||
|
@ -109,8 +107,6 @@ public:
|
|||
Object *get_singleton_object(const String &p_name) const;
|
||||
|
||||
_FORCE_INLINE_ bool get_use_gpu_pixel_snap() const { return _gpu_pixel_snap; }
|
||||
bool get_snap_2d_transforms() const { return _snap_2d_transforms; }
|
||||
bool get_snap_2d_viewports() const { return _snap_2d_viewports; }
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
|
||||
|
|
|
@ -1046,19 +1046,11 @@
|
|||
Currently only available when [member rendering/batching/options/use_batching] is active.
|
||||
[b]Note:[/b] Antialiased software skinned polys are not supported, and will be rendered without antialiasing.
|
||||
</member>
|
||||
<member name="rendering/2d/snapping/use_camera_snap" type="bool" setter="" getter="" default="false">
|
||||
If [code]true[/code], forces snapping of 2D viewports to the nearest whole coordinate.
|
||||
Can reduce unwanted camera relative movement in pixel art styles.
|
||||
</member>
|
||||
<member name="rendering/2d/snapping/use_gpu_pixel_snap" type="bool" setter="" getter="" default="false">
|
||||
If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. May help in some pixel art styles.
|
||||
This snapping is performed on the GPU in the vertex shader.
|
||||
Consider using the project setting [member rendering/batching/precision/uv_contract] to prevent artifacts.
|
||||
</member>
|
||||
<member name="rendering/2d/snapping/use_transform_snap" type="bool" setter="" getter="" default="false">
|
||||
If [code]true[/code], forces snapping of 2D object transforms to the nearest whole coordinate.
|
||||
Can help prevent unwanted relative movement in pixel art styles.
|
||||
</member>
|
||||
<member name="rendering/batching/debug/diagnose_frame" type="bool" setter="" getter="" default="false">
|
||||
When batching is on, this regularly prints a frame diagnosis log. Note that this will degrade performance.
|
||||
</member>
|
||||
|
|
|
@ -1127,8 +1127,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
|||
}
|
||||
|
||||
Engine::get_singleton()->_gpu_pixel_snap = GLOBAL_DEF("rendering/2d/snapping/use_gpu_pixel_snap", false);
|
||||
Engine::get_singleton()->_snap_2d_transforms = GLOBAL_DEF("rendering/2d/snapping/use_transform_snap", false);
|
||||
Engine::get_singleton()->_snap_2d_viewports = GLOBAL_DEF("rendering/2d/snapping/use_camera_snap", false);
|
||||
|
||||
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
|
||||
if (rtm == -1) {
|
||||
rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
|
||||
|
|
|
@ -452,9 +452,7 @@ void AnimatedSprite::_notification(int p_what) {
|
|||
if (centered)
|
||||
ofs -= s / 2;
|
||||
|
||||
if (Engine::get_singleton()->get_snap_2d_transforms()) {
|
||||
ofs = ofs.round();
|
||||
} else if (Engine::get_singleton()->get_use_gpu_pixel_snap()) {
|
||||
if (Engine::get_singleton()->get_use_gpu_pixel_snap()) {
|
||||
ofs = ofs.floor();
|
||||
}
|
||||
Rect2 dst_rect(ofs, s);
|
||||
|
|
|
@ -100,9 +100,7 @@ void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_cli
|
|||
if (centered)
|
||||
dest_offset -= frame_size / 2;
|
||||
|
||||
if (Engine::get_singleton()->get_snap_2d_transforms()) {
|
||||
dest_offset = dest_offset.round();
|
||||
} else if (Engine::get_singleton()->get_use_gpu_pixel_snap()) {
|
||||
if (Engine::get_singleton()->get_use_gpu_pixel_snap()) {
|
||||
dest_offset = dest_offset.floor();
|
||||
}
|
||||
|
||||
|
@ -381,9 +379,7 @@ Rect2 Sprite::get_rect() const {
|
|||
Point2 ofs = offset;
|
||||
if (centered)
|
||||
ofs -= Size2(s) / 2;
|
||||
if (Engine::get_singleton()->get_snap_2d_transforms()) {
|
||||
ofs = ofs.round();
|
||||
} else if (Engine::get_singleton()->get_use_gpu_pixel_snap()) {
|
||||
if (Engine::get_singleton()->get_use_gpu_pixel_snap()) {
|
||||
ofs = ofs.floor();
|
||||
}
|
||||
|
||||
|
|
|
@ -99,9 +99,6 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
|
|||
|
||||
Rect2 rect = ci->get_rect();
|
||||
Transform2D xform = ci->xform;
|
||||
if (snap_2d_transforms) {
|
||||
xform.elements[2] = xform.elements[2].round();
|
||||
}
|
||||
xform = p_transform * xform;
|
||||
|
||||
Rect2 global_rect = xform.xform(rect);
|
||||
|
@ -1484,7 +1481,6 @@ VisualServerCanvas::VisualServerCanvas() {
|
|||
z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
|
||||
|
||||
disable_scale = false;
|
||||
snap_2d_transforms = Engine::get_singleton()->get_snap_2d_transforms();
|
||||
}
|
||||
|
||||
VisualServerCanvas::~VisualServerCanvas() {
|
||||
|
|
|
@ -158,7 +158,6 @@ public:
|
|||
RID_Owner<RasterizerCanvas::Light> canvas_light_owner;
|
||||
|
||||
bool disable_scale;
|
||||
bool snap_2d_transforms;
|
||||
|
||||
private:
|
||||
void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights);
|
||||
|
|
|
@ -41,22 +41,14 @@ static Transform2D _canvas_get_transform(VisualServerViewport::Viewport *p_viewp
|
|||
|
||||
float scale = 1.0;
|
||||
|
||||
bool snap = Engine::get_singleton()->get_snap_2d_viewports();
|
||||
|
||||
if (p_viewport->canvas_map.has(p_canvas->parent)) {
|
||||
|
||||
Transform2D c_xform = p_viewport->canvas_map[p_canvas->parent].transform;
|
||||
if (snap) {
|
||||
c_xform.elements[2] = c_xform.elements[2].round();
|
||||
}
|
||||
xf = xf * c_xform;
|
||||
scale = p_canvas->parent_scale;
|
||||
}
|
||||
|
||||
Transform2D c_xform = p_canvas_data->transform;
|
||||
if (snap) {
|
||||
c_xform.elements[2] = c_xform.elements[2].round();
|
||||
}
|
||||
xf = xf * c_xform;
|
||||
|
||||
if (scale != 1.0 && !VSG::canvas->disable_scale) {
|
||||
|
|
Loading…
Reference in a new issue