Merge pull request #35208 from neikeq/mono-lazy-thread-attach
Mono/C#: Script interface calls now attach the current thread
This commit is contained in:
commit
1191d26ddc
3 changed files with 128 additions and 42 deletions
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@ -559,6 +559,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
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#ifdef DEBUG_ENABLED
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_TLS_RECURSION_GUARD_V_(Vector<StackInfo>());
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GD_MONO_SCOPE_THREAD_ATTACH;
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if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoCache::cached_data.corlib_cache_updated)
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return Vector<StackInfo>();
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@ -583,6 +584,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
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Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObject *p_stack_trace) {
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_TLS_RECURSION_GUARD_V_(Vector<StackInfo>());
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GD_MONO_SCOPE_THREAD_ATTACH;
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MonoException *exc = NULL;
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@ -689,6 +691,7 @@ void CSharpLanguage::reload_all_scripts() {
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#ifdef GD_MONO_HOT_RELOAD
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if (is_assembly_reloading_needed()) {
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GD_MONO_SCOPE_THREAD_ATTACH;
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reload_assemblies(false);
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}
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#endif
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@ -706,6 +709,7 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
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#ifdef GD_MONO_HOT_RELOAD
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if (is_assembly_reloading_needed()) {
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GD_MONO_SCOPE_THREAD_ATTACH;
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reload_assemblies(p_soft_reload);
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}
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#endif
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@ -1356,6 +1360,8 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
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if (finalizing)
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return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
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GD_MONO_ASSERT_THREAD_ATTACHED;
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{
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SCOPED_MUTEX_LOCK(language_bind_mutex);
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@ -1382,6 +1388,7 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(!ref_owner);
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CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
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#endif
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void *data = p_object->get_script_instance_binding(get_language_index());
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@ -1394,6 +1401,8 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
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return;
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if (ref_owner->reference_get_count() > 1 && gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
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GD_MONO_SCOPE_THREAD_ATTACH;
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// The reference count was increased after the managed side was the only one referencing our owner.
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// This means the owner is being referenced again by the unmanaged side,
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// so the owner must hold the managed side alive again to avoid it from being GCed.
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@ -1415,6 +1424,7 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(!ref_owner);
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CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
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#endif
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void *data = p_object->get_script_instance_binding(get_language_index());
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@ -1429,6 +1439,8 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
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return refcount == 0;
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if (refcount == 1 && gchandle.is_valid() && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
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GD_MONO_SCOPE_THREAD_ATTACH;
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// If owner owner is no longer referenced by the unmanaged side,
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// the managed instance takes responsibility of deleting the owner when GCed.
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@ -1480,6 +1492,8 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
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ERR_FAIL_COND_V(!script.is_valid(), false);
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GD_MONO_SCOPE_THREAD_ATTACH;
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MonoObject *mono_object = get_mono_object();
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ERR_FAIL_NULL_V(mono_object, false);
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@ -1532,6 +1546,8 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
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ERR_FAIL_COND_V(!script.is_valid(), false);
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GD_MONO_SCOPE_THREAD_ATTACH;
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MonoObject *mono_object = get_mono_object();
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ERR_FAIL_NULL_V(mono_object, false);
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@ -1625,6 +1641,8 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
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ERR_FAIL_COND(!script.is_valid());
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GD_MONO_SCOPE_THREAD_ATTACH;
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MonoObject *mono_object = get_mono_object();
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ERR_FAIL_NULL(mono_object);
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@ -1669,6 +1687,8 @@ bool CSharpInstance::has_method(const StringName &p_method) const {
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if (!script.is_valid())
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return false;
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GD_MONO_SCOPE_THREAD_ATTACH;
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GDMonoClass *top = script->script_class;
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while (top && top != script->native) {
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@ -1684,6 +1704,11 @@ bool CSharpInstance::has_method(const StringName &p_method) const {
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Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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if (!script.is_valid())
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ERR_FAIL_V(Variant());
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GD_MONO_SCOPE_THREAD_ATTACH;
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MonoObject *mono_object = get_mono_object();
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if (!mono_object) {
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@ -1691,9 +1716,6 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
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ERR_FAIL_V(Variant());
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}
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if (!script.is_valid())
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ERR_FAIL_V(Variant());
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GDMonoClass *top = script->script_class;
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while (top && top != script->native) {
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@ -1721,6 +1743,8 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
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void CSharpInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
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GD_MONO_SCOPE_THREAD_ATTACH;
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if (script.is_valid()) {
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MonoObject *mono_object = get_mono_object();
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@ -1732,6 +1756,8 @@ void CSharpInstance::call_multilevel(const StringName &p_method, const Variant *
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void CSharpInstance::_call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
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GD_MONO_ASSERT_THREAD_ATTACHED;
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GDMonoClass *top = script->script_class;
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while (top && top != script->native) {
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@ -1894,6 +1920,8 @@ void CSharpInstance::refcount_incremented() {
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Reference *ref_owner = Object::cast_to<Reference>(owner);
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if (ref_owner->reference_get_count() > 1 && gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
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GD_MONO_SCOPE_THREAD_ATTACH;
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// The reference count was increased after the managed side was the only one referencing our owner.
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// This means the owner is being referenced again by the unmanaged side,
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// so the owner must hold the managed side alive again to avoid it from being GCed.
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@ -1917,6 +1945,8 @@ bool CSharpInstance::refcount_decremented() {
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int refcount = ref_owner->reference_get_count();
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if (refcount == 1 && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
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GD_MONO_SCOPE_THREAD_ATTACH;
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// If owner owner is no longer referenced by the unmanaged side,
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// the managed instance takes responsibility of deleting the owner when GCed.
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@ -1957,6 +1987,8 @@ MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(IMonoClassMember *p
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MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
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GD_MONO_SCOPE_THREAD_ATTACH;
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GDMonoClass *top = script->script_class;
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while (top && top != script->native) {
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@ -1973,6 +2005,8 @@ MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method)
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MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
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GD_MONO_SCOPE_THREAD_ATTACH;
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GDMonoClass *top = script->script_class;
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while (top && top != script->native) {
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@ -1994,6 +2028,8 @@ MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab
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void CSharpInstance::notification(int p_notification) {
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GD_MONO_SCOPE_THREAD_ATTACH;
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if (p_notification == Object::NOTIFICATION_PREDELETE) {
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// When NOTIFICATION_PREDELETE is sent, we also take the chance to call Dispose().
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// It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE is guaranteed
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@ -2031,6 +2067,8 @@ void CSharpInstance::notification(int p_notification) {
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void CSharpInstance::_call_notification(int p_notification) {
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GD_MONO_ASSERT_THREAD_ATTACHED;
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MonoObject *mono_object = get_mono_object();
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ERR_FAIL_NULL(mono_object);
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@ -2055,6 +2093,8 @@ void CSharpInstance::_call_notification(int p_notification) {
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}
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String CSharpInstance::to_string(bool *r_valid) {
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GD_MONO_SCOPE_THREAD_ATTACH;
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MonoObject *mono_object = get_mono_object();
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if (mono_object == NULL) {
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@ -2103,6 +2143,8 @@ CSharpInstance::CSharpInstance() :
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CSharpInstance::~CSharpInstance() {
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GD_MONO_SCOPE_THREAD_ATTACH;
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destructing_script_instance = true;
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if (gchandle.is_valid()) {
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@ -2206,6 +2248,8 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
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void CSharpScript::_update_member_info_no_exports() {
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if (exports_invalidated) {
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GD_MONO_ASSERT_THREAD_ATTACHED;
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exports_invalidated = false;
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member_info.clear();
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@ -2264,6 +2308,8 @@ bool CSharpScript::_update_exports() {
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bool changed = false;
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if (exports_invalidated) {
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GD_MONO_SCOPE_THREAD_ATTACH;
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exports_invalidated = false;
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changed = true;
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@ -2413,6 +2459,8 @@ void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_nati
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// make sure this classes signals are empty when loading for the first time
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_signals.clear();
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GD_MONO_SCOPE_THREAD_ATTACH;
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GDMonoClass *top = p_class;
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while (top && top != p_native_class) {
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const Vector<GDMonoClass *> &delegates = top->get_all_delegates();
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@ -2433,6 +2481,8 @@ void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_nati
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}
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bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> ¶ms) {
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GD_MONO_ASSERT_THREAD_ATTACHED;
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if (p_delegate->has_attribute(CACHED_CLASS(SignalAttribute))) {
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MonoType *raw_type = p_delegate->get_mono_type();
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@ -2474,6 +2524,8 @@ bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Ve
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*/
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bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported) {
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GD_MONO_ASSERT_THREAD_ATTACHED;
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// Goddammit, C++. All I wanted was some nested functions.
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#define MEMBER_FULL_QUALIFIED_NAME(m_member) \
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(m_member->get_enclosing_class()->get_full_name() + "." + (String)m_member->get_name())
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@ -2552,6 +2604,8 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect
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int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string) {
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GD_MONO_ASSERT_THREAD_ATTACHED;
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if (p_variant_type == Variant::INT && p_type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(p_type.type_class->get_mono_ptr())) {
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r_hint = PROPERTY_HINT_ENUM;
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@ -2661,6 +2715,8 @@ Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, i
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return Variant();
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}
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GD_MONO_SCOPE_THREAD_ATTACH;
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GDMonoClass *top = script_class;
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while (top && top != native) {
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@ -2853,6 +2909,8 @@ StringName CSharpScript::get_instance_base_type() const {
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CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
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GD_MONO_ASSERT_THREAD_ATTACHED;
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/* STEP 1, CREATE */
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// Search the constructor first, to fail with an error if it's not found before allocating anything else.
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@ -2947,12 +3005,14 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::Call
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}
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r_error.error = Variant::CallError::CALL_OK;
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REF ref;
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ERR_FAIL_NULL_V(native, Variant());
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GD_MONO_SCOPE_THREAD_ATTACH;
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Object *owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
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REF ref;
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Reference *r = Object::cast_to<Reference>(owner);
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if (r) {
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ref = REF(r);
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@ -2990,6 +3050,8 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
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}
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}
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GD_MONO_SCOPE_THREAD_ATTACH;
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Variant::CallError unchecked_error;
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return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error);
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}
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@ -3037,6 +3099,8 @@ void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
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if (!script_class)
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return;
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GD_MONO_SCOPE_THREAD_ATTACH;
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// TODO: Filter out things unsuitable for explicit calls, like constructors.
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const Vector<GDMonoMethod *> &methods = script_class->get_all_methods();
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for (int i = 0; i < methods.size(); ++i) {
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@ -3049,6 +3113,8 @@ bool CSharpScript::has_method(const StringName &p_method) const {
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if (!script_class)
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return false;
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GD_MONO_SCOPE_THREAD_ATTACH;
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return script_class->has_fetched_method_unknown_params(p_method);
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}
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@ -3057,6 +3123,8 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
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if (!script_class)
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return MethodInfo();
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GD_MONO_SCOPE_THREAD_ATTACH;
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GDMonoClass *top = script_class;
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while (top && top != native) {
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@ -3081,6 +3149,8 @@ Error CSharpScript::reload(bool p_keep_state) {
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ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
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GD_MONO_SCOPE_THREAD_ATTACH;
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GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
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if (project_assembly) {
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@ -3308,39 +3378,7 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
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script->set_path(p_original_path);
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#ifndef TOOLS_ENABLED
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#ifdef DEBUG_ENABLED
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// User is responsible for thread attach/detach
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CRASH_COND_MSG(mono_domain_get() == NULL, "Thread is not attached.");
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#endif
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#endif
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#ifdef TOOLS_ENABLED
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MonoDomain *domain = mono_domain_get();
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if (Engine::get_singleton()->is_editor_hint() && domain == NULL) {
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CRASH_COND(Thread::get_caller_id() == Thread::get_main_id());
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// Thread is not attached, but we will make an exception in this case
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// because this may be called by one of the editor's worker threads.
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// Attach this thread temporarily to reload the script.
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if (domain) {
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MonoThread *mono_thread = mono_thread_attach(domain);
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CRASH_COND(mono_thread == NULL);
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script->reload();
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mono_thread_detach(mono_thread);
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}
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} else { // just reload it normally
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#endif
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script->reload();
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#ifdef TOOLS_ENABLED
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}
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#endif
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script->reload();
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if (r_error)
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*r_error = OK;
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@ -125,10 +125,12 @@ void set_main_thread(MonoThread *p_thread) {
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mono_thread_set_main(p_thread);
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}
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void attach_current_thread() {
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ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
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MonoThread *mono_thread = mono_thread_attach(mono_get_root_domain());
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ERR_FAIL_NULL(mono_thread);
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MonoThread *attach_current_thread() {
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ERR_FAIL_COND_V(!GDMono::get_singleton()->is_runtime_initialized(), NULL);
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MonoDomain *scripts_domain = GDMono::get_singleton()->get_scripts_domain();
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MonoThread *mono_thread = mono_thread_attach(scripts_domain ? scripts_domain : mono_get_root_domain());
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ERR_FAIL_NULL_V(mono_thread, NULL);
|
||||
return mono_thread;
|
||||
}
|
||||
|
||||
void detach_current_thread() {
|
||||
|
@ -138,10 +140,20 @@ void detach_current_thread() {
|
|||
mono_thread_detach(mono_thread);
|
||||
}
|
||||
|
||||
void detach_current_thread(MonoThread *p_mono_thread) {
|
||||
ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
|
||||
ERR_FAIL_NULL(p_mono_thread);
|
||||
mono_thread_detach(p_mono_thread);
|
||||
}
|
||||
|
||||
MonoThread *get_current_thread() {
|
||||
return mono_thread_current();
|
||||
}
|
||||
|
||||
bool is_thread_attached() {
|
||||
return mono_domain_get() != NULL;
|
||||
}
|
||||
|
||||
void runtime_object_init(MonoObject *p_this_obj, GDMonoClass *p_class, MonoException **r_exc) {
|
||||
GDMonoMethod *ctor = p_class->get_method(".ctor", 0);
|
||||
ERR_FAIL_NULL(ctor);
|
||||
|
@ -617,4 +629,19 @@ GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, Mon
|
|||
|
||||
} // namespace Marshal
|
||||
|
||||
ScopeThreadAttach::ScopeThreadAttach() :
|
||||
mono_thread(NULL) {
|
||||
if (likely(GDMono::get_singleton()->is_runtime_initialized()) && unlikely(!mono_domain_get())) {
|
||||
mono_thread = GDMonoUtils::attach_current_thread();
|
||||
}
|
||||
}
|
||||
|
||||
ScopeThreadAttach::~ScopeThreadAttach() {
|
||||
if (unlikely(mono_thread)) {
|
||||
GDMonoUtils::detach_current_thread(mono_thread);
|
||||
}
|
||||
}
|
||||
|
||||
// namespace Marshal
|
||||
|
||||
} // namespace GDMonoUtils
|
||||
|
|
|
@ -83,9 +83,11 @@ _FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash)
|
|||
MonoObject *unmanaged_get_managed(Object *unmanaged);
|
||||
|
||||
void set_main_thread(MonoThread *p_thread);
|
||||
void attach_current_thread();
|
||||
MonoThread *attach_current_thread();
|
||||
void detach_current_thread();
|
||||
void detach_current_thread(MonoThread *p_mono_thread);
|
||||
MonoThread *get_current_thread();
|
||||
bool is_thread_attached();
|
||||
|
||||
_FORCE_INLINE_ bool is_main_thread() {
|
||||
return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current();
|
||||
|
@ -142,6 +144,14 @@ uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &
|
|||
|
||||
void dispose(MonoObject *p_mono_object, MonoException **r_exc);
|
||||
|
||||
struct ScopeThreadAttach {
|
||||
ScopeThreadAttach();
|
||||
~ScopeThreadAttach();
|
||||
|
||||
private:
|
||||
MonoThread *mono_thread;
|
||||
};
|
||||
|
||||
} // namespace GDMonoUtils
|
||||
|
||||
#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
|
||||
|
@ -153,4 +163,15 @@ void dispose(MonoObject *p_mono_object, MonoException **r_exc);
|
|||
#define GD_MONO_END_RUNTIME_INVOKE \
|
||||
_runtime_invoke_count_ref -= 1;
|
||||
|
||||
#define GD_MONO_SCOPE_THREAD_ATTACH \
|
||||
GDMonoUtils::ScopeThreadAttach __gdmono__scope__thread__attach__; \
|
||||
(void)__gdmono__scope__thread__attach__;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
#define GD_MONO_ASSERT_THREAD_ATTACHED \
|
||||
{ CRASH_COND(!GDMonoUtils::is_thread_attached()); }
|
||||
#else
|
||||
#define GD_MONO_ASSERT_THREAD_ATTACHED
|
||||
#endif
|
||||
|
||||
#endif // GD_MONOUTILS_H
|
||||
|
|
Loading…
Reference in a new issue