Fixed AnimationTree TrackCacheValue bug for special case blending
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c7ceb94e37
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1193c2641b
1 changed files with 10 additions and 1 deletions
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@ -800,9 +800,18 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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}
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} else if (track_cache_type == Animation::TYPE_VALUE) {
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// If it has at least one angle interpolation, it also uses angle interpolation for blending.
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TrackCacheValue *track_value = memnew(TrackCacheValue);
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TrackCacheValue *track_value = static_cast<TrackCacheValue *>(track);
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bool was_discrete = track_value->is_discrete;
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bool was_using_angle = track_value->is_using_angle;
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track_value->is_discrete |= anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER;
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track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
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if (was_discrete != track_value->is_discrete) {
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WARN_PRINT_ONCE("Tracks with different update modes are blended. Blending prioritizes Discrete/Trigger mode, so other update mode tracks will not be blended.");
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}
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if (was_using_angle != track_value->is_using_angle) {
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WARN_PRINT_ONCE("Tracks for rotation with different interpolation types are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value.");
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}
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}
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track->setup_pass = setup_pass;
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