Visual Shader Editing for 2D
Editing 2D shaders with visual editor seems to work now.
This commit is contained in:
parent
79af805710
commit
11c1756257
12 changed files with 137 additions and 29 deletions
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@ -4588,6 +4588,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
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enablers.push_back("#define USE_TEXPIXEL_SIZE\n");
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}
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if (fragment_flags.uses_worldvec) {
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enablers.push_back("#define USE_WORLD_VEC\n");
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}
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canvas_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers);
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//postprocess_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, fragment_globals,uniform_names);
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@ -8362,24 +8365,39 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
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int idx=0;
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for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
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Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key());
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Variant &v=F?F->get():E->get().default_value;
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if (v.get_type()==Variant::_RID || v.get_type()==Variant::OBJECT) {
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int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
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glActiveTexture(GL_TEXTURE0+tex_id);
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RID tex = v;
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Texture *t=texture_owner.get(tex);
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if (!t)
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glBindTexture(GL_TEXTURE_2D,white_tex);
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else
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glBindTexture(t->target,t->tex_id);
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if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) {
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glUniform1i(loc,tex_id);
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tex_id++;
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RID rid;
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if (F) {
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rid=F->get();
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}
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if (!rid.is_valid()) {
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Map<StringName,RID>::Element *DT=shader->default_textures.find(E->key());
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if (DT) {
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rid=DT->get();
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}
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}
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if (rid.is_valid()) {
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int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
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glActiveTexture(GL_TEXTURE0+tex_id);
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Texture *t=texture_owner.get(rid);
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if (!t)
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glBindTexture(GL_TEXTURE_2D,white_tex);
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else
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glBindTexture(t->target,t->tex_id);
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glUniform1i(loc,tex_id);
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tex_id++;
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}
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} else {
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Variant &v=F?F->get():E->get().default_value;
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canvas_shader.set_custom_uniform(idx,v);
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}
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@ -8403,7 +8421,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
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#endif
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glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
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if (current_clip) {
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print_line(" a clip ");
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// print_line(" a clip ");
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}
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canvas_texscreen_used=true;
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@ -239,6 +239,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
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if (vnode->name==vname_normal) {
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uses_normal=true;
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}
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if (vnode->name==vname_world_vec) {
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uses_worldvec=true;
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}
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if (vnode->name==vname_screen_uv) {
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uses_screen_uv=true;
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@ -599,6 +602,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
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uses_normalmap=false;
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uses_normal=false;
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uses_texpixel_size=false;
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uses_worldvec=false;
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vertex_code_writes_vertex=false;
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uniforms=r_uniforms;
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flags=&r_flags;
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@ -634,6 +638,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
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r_flags.uses_normalmap=uses_normalmap;
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r_flags.uses_normal=uses_normalmap;
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r_flags.uses_texpixel_size=uses_texpixel_size;
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r_flags.uses_worldvec=uses_worldvec;
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r_code_line=code;
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r_globals_line=global_code;
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@ -774,6 +779,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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mode_replace_table[3]["SRC_VERTEX"]="src_vtx";
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mode_replace_table[3]["VERTEX"]="outvec.xy";
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mode_replace_table[3]["WORLD_VERTEX"]="outvec.xy";
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mode_replace_table[3]["UV"]="uv_interp";
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mode_replace_table[3]["COLOR"]="color_interp";
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mode_replace_table[3]["VAR1"]="var1_interp";
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@ -830,5 +836,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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vname_normalmap="NORMALMAP";
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vname_normal="NORMAL";
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vname_texpixel_size="TEXTURE_PIXEL_SIZE";
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vname_world_vec="WORLD_VERTEX";
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}
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@ -53,6 +53,7 @@ private:
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bool uses_normalmap;
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bool uses_normal;
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bool uses_texpixel_size;
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bool uses_worldvec;
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bool vertex_code_writes_vertex;
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Flags *flags;
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@ -72,6 +73,7 @@ private:
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StringName vname_normalmap;
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StringName vname_normal;
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StringName vname_texpixel_size;
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StringName vname_world_vec;
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Map<StringName,ShaderLanguage::Uniform> *uniforms;
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@ -107,6 +109,7 @@ public:
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bool uses_time;
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bool uses_normal;
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bool uses_texpixel_size;
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bool uses_worldvec;
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};
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Error compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms=NULL);
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@ -52,8 +52,10 @@ void main() {
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VERTEX_SHADER_CODE
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}
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#if !defined(USE_WORLD_VEC)
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outvec = extra_matrix * outvec;
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outvec = modelview_matrix * outvec;
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#endif
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#ifdef USE_PIXEL_SNAP
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@ -61,15 +63,15 @@ VERTEX_SHADER_CODE
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#endif
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gl_Position = projection_matrix * outvec;
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#ifdef USE_LIGHTING
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light_tex_pos.xy = light_matrix * outvec;
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light_tex_pos.xy = light_matrix * gl_Position;
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light_tex_pos.zw=outvec.xy - light_matrix[4].xy; //likely wrong
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#endif
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gl_Position = projection_matrix * outvec;
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}
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[fragment]
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@ -969,7 +969,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
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block_transform_notify=false;
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// viewport=NULL;
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canvas_layer=NULL;
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use_parent_shader;
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use_parent_shader=false;
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global_invalid=true;
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C=NULL;
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@ -499,6 +499,7 @@ void register_scene_types() {
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ObjectTypeDB::register_virtual_type<Shader>();
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ObjectTypeDB::register_virtual_type<ShaderGraph>();
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ObjectTypeDB::register_type<CanvasItemShader>();
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ObjectTypeDB::register_type<CanvasItemShaderGraph>();
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#ifndef _3D_DISABLED
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ObjectTypeDB::register_type<Mesh>();
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@ -1320,6 +1320,43 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
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{MODE_MATERIAL,SHADER_TYPE_LIGHT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_IN},
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//light out
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{MODE_MATERIAL,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT},
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//canvas item vertex in
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","vec3(SRC_VERTEX,0)","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ExtraMatrix","EXTRA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
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//canvas item vertex out
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","VERTEX",".xy",SLOT_TYPE_VEC,SLOT_OUT},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
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{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT},
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//canvas item fragment in
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{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN},
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//canvas item fragment out
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{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
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{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
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{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT},
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//canvas item light in
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{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightDist","LIGHT_DISTANCE","",SLOT_TYPE_SCALAR,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightDir","vec3(LIGHT_DIR,0)","",SLOT_TYPE_VEC,SLOT_IN},
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{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN},
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//canvas item light out
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{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT},
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//end
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{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT},
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@ -1373,6 +1410,7 @@ const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= {
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{NODE_XFORM_INPUT,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 uniform (assignable in material)
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{NODE_TEXTURE_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // texture input (assignable in material)
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{NODE_CUBEMAP_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material)
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{NODE_DEFAULT_TEXTURE,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material)
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{NODE_COMMENT,{SLOT_MAX},{SLOT_MAX}}, // comment
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{NODE_TYPE_MAX,{SLOT_MAX},{SLOT_MAX}}
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};
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@ -1731,6 +1769,11 @@ void ShaderGraph::_update_shader() {
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} else if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) {
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if (name==("IN_NORMAL"))
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code[i]="vec3 IN_NORMAL=NORMAL;\n"+code[i];
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} else if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_CANVAS_ITEM) {
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if (name==("SRC_COLOR"))
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code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i];
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if (name==("SRC_UV"))
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code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i];
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}
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}
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@ -1747,6 +1790,10 @@ void ShaderGraph::_update_shader() {
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all_ok=false;
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}
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/* print_line("VERTEX: \n"+code[0]);
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print_line("FRAGMENT: \n"+code[1]);
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print_line("LIGHT: \n"+code[2]);*/
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if (all_ok) {
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set_code(code[0],code[1],code[2]);
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}
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@ -2372,7 +2419,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
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code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
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} else {
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//not supported
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code += OUTNAME(p_node->id,0)+"=vec3(0,0,0);\n";
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code += OUTNAME(p_node->id,1)+"=1.0;\n";
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@ -406,7 +406,6 @@ VARIANT_ENUM_CAST( ShaderGraph::GraphError );
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class MaterialShaderGraph : public ShaderGraph {
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OBJ_TYPE( MaterialShaderGraph, ShaderGraph );
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RES_BASE_EXTENSION("sgp");
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public:
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@ -416,4 +415,17 @@ public:
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}
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};
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class CanvasItemShaderGraph : public ShaderGraph {
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OBJ_TYPE( CanvasItemShaderGraph, ShaderGraph );
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public:
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CanvasItemShaderGraph() : ShaderGraph(MODE_CANVAS_ITEM) {
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}
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};
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#endif // SHADER_GRAPH_H
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@ -1112,6 +1112,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
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{ "SRC_VERTEX", TYPE_VEC2},
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{ "VERTEX", TYPE_VEC2},
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{ "WORLD_VERTEX", TYPE_VEC2},
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{ "UV", TYPE_VEC2},
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{ "COLOR", TYPE_VEC4},
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{ "VAR1", TYPE_VEC4},
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@ -4035,7 +4035,8 @@ EditorNode::EditorNode() {
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add_editor_plugin( memnew( ScriptEditorPlugin(this) ) );
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add_editor_plugin( memnew( EditorHelpPlugin(this) ) );
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add_editor_plugin( memnew( AnimationPlayerEditorPlugin(this) ) );
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add_editor_plugin( memnew( ShaderGraphEditorPlugin(this) ) );
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add_editor_plugin( memnew( ShaderGraphEditorPlugin(this,true) ) );
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add_editor_plugin( memnew( ShaderGraphEditorPlugin(this,false) ) );
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add_editor_plugin( memnew( ShaderEditorPlugin(this,true) ) );
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add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );
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add_editor_plugin( memnew( CameraEditorPlugin(this) ) );
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@ -33,7 +33,7 @@
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#include "scene/gui/panel.h"
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#include "spatial_editor_plugin.h"
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#include "os/keyboard.h"
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#include "canvas_item_editor_plugin.h"
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void GraphColorRampEdit::_input_event(const InputEvent& p_event) {
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@ -2234,6 +2234,9 @@ void ShaderGraphEditor::_notification(int p_what) {
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if (i==ShaderGraph::NODE_OUTPUT)
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continue;
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if (!_2d && i==ShaderGraph::NODE_DEFAULT_TEXTURE)
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continue;
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String nn = node_names[i];
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String ic = nn.get_slice(":",0);
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String v = nn.get_slice(":",1);
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@ -2297,7 +2300,8 @@ const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
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};
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ShaderGraphEditor::ShaderGraphEditor() {
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ShaderGraphEditor::ShaderGraphEditor(bool p_2d) {
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_2d=p_2d;
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HBoxContainer *hbc = memnew( HBoxContainer );
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menu = memnew( MenuButton );
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@ -2339,7 +2343,13 @@ void ShaderGraphEditorPlugin::edit(Object *p_object) {
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bool ShaderGraphEditorPlugin::handles(Object *p_object) const {
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return p_object->is_type("ShaderGraph");
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ShaderGraph *shader=p_object->cast_to<ShaderGraph>();
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if (!shader)
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return false;
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if (_2d)
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return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
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else
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return shader->get_mode()==Shader::MODE_MATERIAL;
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}
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void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
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@ -2353,12 +2363,16 @@ void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
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}
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ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node) {
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ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d) {
|
||||
|
||||
_2d=p_2d;
|
||||
editor=p_node;
|
||||
shader_editor = memnew( ShaderGraphEditor );
|
||||
shader_editor = memnew( ShaderGraphEditor(p_2d) );
|
||||
shader_editor->hide();
|
||||
SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
|
||||
if (p_2d)
|
||||
CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor);
|
||||
else
|
||||
SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
|
||||
|
||||
|
||||
// editor->get_viewport()->add_child(shader_editor);
|
||||
|
|
|
@ -191,6 +191,7 @@ class ShaderGraphEditor : public VBoxContainer {
|
|||
ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
|
||||
static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
|
||||
|
||||
bool _2d;
|
||||
void _add_node(int p_type);
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
@ -198,13 +199,14 @@ protected:
|
|||
public:
|
||||
|
||||
void edit(Ref<ShaderGraph> p_shader);
|
||||
ShaderGraphEditor();
|
||||
ShaderGraphEditor(bool p_2d);
|
||||
};
|
||||
|
||||
class ShaderGraphEditorPlugin : public EditorPlugin {
|
||||
|
||||
OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin );
|
||||
|
||||
bool _2d;
|
||||
ShaderGraphEditor *shader_editor;
|
||||
EditorNode *editor;
|
||||
|
||||
|
@ -216,7 +218,7 @@ public:
|
|||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
ShaderGraphEditorPlugin(EditorNode *p_node);
|
||||
ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
|
||||
~ShaderGraphEditorPlugin();
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue