Merge pull request #20093 from marcelofg55/audio_stream2d
Fix possible bug with AudioStreamPlayer2D audio position
This commit is contained in:
commit
11c36a939d
1 changed files with 5 additions and 0 deletions
|
@ -304,6 +304,11 @@ float AudioStreamPlayer2D::get_pitch_scale() const {
|
|||
|
||||
void AudioStreamPlayer2D::play(float p_from_pos) {
|
||||
|
||||
if (!is_playing()) {
|
||||
// Reset the prev_output_count if the stream is stopped
|
||||
prev_output_count = 0;
|
||||
}
|
||||
|
||||
if (stream_playback.is_valid()) {
|
||||
setplay = p_from_pos;
|
||||
output_ready = false;
|
||||
|
|
Loading…
Reference in a new issue