Fix to make CSGBox the size that is entered in Width, Height and Depth instead of twice those lengths.

This commit is contained in:
jmf 2018-07-02 15:33:03 +02:00 committed by Jan-Michael Franz
parent d42807371c
commit 11c90b0bb3
2 changed files with 10 additions and 10 deletions

View file

@ -139,9 +139,9 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
d = 0.001;
switch (p_idx) {
case 0: s->set_width(d); break;
case 1: s->set_height(d); break;
case 2: s->set_depth(d); break;
case 0: s->set_width(d * 2); break;
case 1: s->set_height(d * 2); break;
case 2: s->set_depth(d * 2); break;
}
}
@ -329,9 +329,9 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
CSGBox *s = Object::cast_to<CSGBox>(cs);
Vector<Vector3> handles;
handles.push_back(Vector3(s->get_width(), 0, 0));
handles.push_back(Vector3(0, s->get_height(), 0));
handles.push_back(Vector3(0, 0, s->get_depth()));
handles.push_back(Vector3(s->get_width() * 0.5, 0, 0));
handles.push_back(Vector3(0, s->get_height() * 0.5, 0));
handles.push_back(Vector3(0, 0, s->get_depth() * 0.5));
p_gizmo->add_handles(handles, handles_material);
}

View file

@ -917,7 +917,7 @@ CSGBrush *CSGBox::_build_brush() {
int face = 0;
Vector3 vertex_mul(width, height, depth);
Vector3 vertex_mul(width * 0.5, height * 0.5, depth * 0.5);
{
@ -1051,9 +1051,9 @@ Ref<Material> CSGBox::get_material() const {
CSGBox::CSGBox() {
// defaults
width = 1.0;
height = 1.0;
depth = 1.0;
width = 2.0;
height = 2.0;
depth = 2.0;
}
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