Fix to make CSGBox the size that is entered in Width, Height and Depth instead of twice those lengths.
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d42807371c
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2 changed files with 10 additions and 10 deletions
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@ -139,9 +139,9 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
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d = 0.001;
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switch (p_idx) {
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case 0: s->set_width(d); break;
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case 1: s->set_height(d); break;
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case 2: s->set_depth(d); break;
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case 0: s->set_width(d * 2); break;
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case 1: s->set_height(d * 2); break;
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case 2: s->set_depth(d * 2); break;
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}
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}
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@ -329,9 +329,9 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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CSGBox *s = Object::cast_to<CSGBox>(cs);
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Vector<Vector3> handles;
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handles.push_back(Vector3(s->get_width(), 0, 0));
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handles.push_back(Vector3(0, s->get_height(), 0));
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handles.push_back(Vector3(0, 0, s->get_depth()));
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handles.push_back(Vector3(s->get_width() * 0.5, 0, 0));
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handles.push_back(Vector3(0, s->get_height() * 0.5, 0));
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handles.push_back(Vector3(0, 0, s->get_depth() * 0.5));
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p_gizmo->add_handles(handles, handles_material);
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}
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@ -917,7 +917,7 @@ CSGBrush *CSGBox::_build_brush() {
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int face = 0;
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Vector3 vertex_mul(width, height, depth);
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Vector3 vertex_mul(width * 0.5, height * 0.5, depth * 0.5);
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{
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@ -1051,9 +1051,9 @@ Ref<Material> CSGBox::get_material() const {
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CSGBox::CSGBox() {
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// defaults
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width = 1.0;
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height = 1.0;
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depth = 1.0;
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width = 2.0;
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height = 2.0;
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depth = 2.0;
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}
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///////////////
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