Update the options for launching the Play window in PiP mode
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4 changed files with 21 additions and 8 deletions
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@ -967,6 +967,7 @@
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- [b]Auto (based on screen size)[/b] (default) will automatically choose how to launch the Play window based on the device and screen metrics. Defaults to [b]Same as Editor[/b] on phones and [b]Side-by-side with Editor[/b] on tablets.
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- [b]Same as Editor[/b] will launch the Play window in the same window as the Editor.
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- [b]Side-by-side with Editor[/b] will launch the Play window side-by-side with the Editor window.
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- [b]Launch in PiP mode[/b] will launch the Play window directly in picture-in-picture (PiP) mode if PiP mode is supported and enabled. When maximized, the Play window will occupy the same window as the Editor.
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[b]Note:[/b] Only available in the Android editor.
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</member>
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<member name="run/window_placement/play_window_pip_mode" type="int" setter="" getter="">
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@ -824,7 +824,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/screen", -5, screen_hints)
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#endif
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// Should match the ANDROID_WINDOW_* constants in 'platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt'
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String android_window_hints = "Auto (based on screen size):0,Same as Editor:1,Side-by-side with Editor:2";
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String android_window_hints = "Auto (based on screen size):0,Same as Editor:1,Side-by-side with Editor:2,Launch in PiP mode:3";
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/android_window", 0, android_window_hints)
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int default_play_window_pip_mode = 0;
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@ -48,7 +48,12 @@ enum class LaunchPolicy {
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/**
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* Adjacent launches are enabled.
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*/
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ADJACENT
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ADJACENT,
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/**
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* Launches happen in the same window but start in PiP mode.
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*/
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SAME_AND_LAUNCH_IN_PIP_MODE
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}
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/**
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@ -101,6 +101,7 @@ open class GodotEditor : GodotActivity() {
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private const val ANDROID_WINDOW_AUTO = 0
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private const val ANDROID_WINDOW_SAME_AS_EDITOR = 1
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private const val ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR = 2
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private const val ANDROID_WINDOW_SAME_AS_EDITOR_AND_LAUNCH_IN_PIP_MODE = 3
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/**
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* Sets of constants to specify the Play window PiP mode.
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@ -244,25 +245,30 @@ open class GodotEditor : GodotActivity() {
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val isPiPAvailable = if (editorWindowInfo.supportsPiPMode && hasPiPSystemFeature()) {
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val pipMode = getPlayWindowPiPMode()
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pipMode == PLAY_WINDOW_PIP_ENABLED ||
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(pipMode == PLAY_WINDOW_PIP_ENABLED_FOR_SAME_AS_EDITOR && launchPolicy == LaunchPolicy.SAME)
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(pipMode == PLAY_WINDOW_PIP_ENABLED_FOR_SAME_AS_EDITOR &&
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(launchPolicy == LaunchPolicy.SAME || launchPolicy == LaunchPolicy.SAME_AND_LAUNCH_IN_PIP_MODE))
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} else {
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false
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}
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newInstance.putExtra(EXTRA_PIP_AVAILABLE, isPiPAvailable)
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var launchInPiP = false
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if (launchPolicy == LaunchPolicy.ADJACENT) {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
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Log.v(TAG, "Adding flag for adjacent launch")
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newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
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}
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} else if (launchPolicy == LaunchPolicy.SAME) {
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if (isPiPAvailable &&
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(updatedArgs.contains(BREAKPOINTS_ARG) || updatedArgs.contains(BREAKPOINTS_ARG_SHORT))) {
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Log.v(TAG, "Launching in PiP mode because of breakpoints")
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newInstance.putExtra(EXTRA_LAUNCH_IN_PIP, true)
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}
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launchInPiP = isPiPAvailable &&
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(updatedArgs.contains(BREAKPOINTS_ARG) || updatedArgs.contains(BREAKPOINTS_ARG_SHORT))
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} else if (launchPolicy == LaunchPolicy.SAME_AND_LAUNCH_IN_PIP_MODE) {
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launchInPiP = isPiPAvailable
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}
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if (launchInPiP) {
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Log.v(TAG, "Launching in PiP mode")
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newInstance.putExtra(EXTRA_LAUNCH_IN_PIP, launchInPiP)
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}
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return newInstance
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}
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@ -403,6 +409,7 @@ open class GodotEditor : GodotActivity() {
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when (Integer.parseInt(GodotLib.getEditorSetting("run/window_placement/android_window"))) {
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ANDROID_WINDOW_SAME_AS_EDITOR -> LaunchPolicy.SAME
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ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR -> LaunchPolicy.ADJACENT
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ANDROID_WINDOW_SAME_AS_EDITOR_AND_LAUNCH_IN_PIP_MODE -> LaunchPolicy.SAME_AND_LAUNCH_IN_PIP_MODE
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else -> {
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// ANDROID_WINDOW_AUTO
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defaultLaunchPolicy
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