diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index e74d601d744..9c8625c1e0c 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -99,15 +99,15 @@ Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) { Error error = OK; void *library_terminate; error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, GDNativeScriptLanguage::get_terminate_symbol_name(), library_terminate); - if (error) - return OK; // no terminate? okay, not that important lol + if (!error) { - void (*library_terminate_pointer)(godot_native_terminate_options *) = (void (*)(godot_native_terminate_options *))library_terminate; + void (*library_terminate_pointer)(godot_native_terminate_options *) = (void (*)(godot_native_terminate_options *))library_terminate; - godot_native_terminate_options options; - options.in_editor = SceneTree::get_singleton()->is_editor_hint(); + godot_native_terminate_options options; + options.in_editor = SceneTree::get_singleton()->is_editor_hint(); - library_terminate_pointer(&options); + library_terminate_pointer(&options); + } GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path); @@ -614,7 +614,6 @@ Error GDNativeLibrary::_terminate() { } Error ret = NativeLibrary::terminate(native_library); - native_library->scripts.clear(); return ret; @@ -1217,6 +1216,7 @@ void GDNativeReloadNode::_notification(int p_what) { Set scripts; for (Set::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { + if (lib->native_library->scripts.has(S->get()->get_script_name())) { GDNativeScript *script = S->get(); script->script_data = lib->get_script_data(script->get_script_name());