DOCS: Object.set() does nothing on type mismatch

(cherry picked from commit bb7d003881)
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Max Hilbrunner 2022-02-02 11:24:47 +01:00 committed by Rémi Verschelde
parent cf555f0698
commit 12841d536f
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@ -340,7 +340,7 @@
<argument index="0" name="property" type="String" />
<argument index="1" name="value" type="Variant" />
<description>
Assigns a new value to the given property. If the [code]property[/code] does not exist, nothing will happen.
Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen.
[b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
</description>
</method>