DOCS: Object.set() does nothing on type mismatch
(cherry picked from commit bb7d003881
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<argument index="0" name="property" type="String" />
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<argument index="1" name="value" type="Variant" />
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<description>
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Assigns a new value to the given property. If the [code]property[/code] does not exist, nothing will happen.
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Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen.
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[b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
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</description>
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</method>
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