Fix rendering tiles using nested AtlasTextures
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adee8cfee6
commit
12c923cb8b
3 changed files with 32 additions and 20 deletions
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@ -564,18 +564,19 @@ void TileMap::update_dirty_quadrants() {
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}
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Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);
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Color modulate = tile_set->tile_get_modulate(c.id);
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Color self_modulate = get_self_modulate();
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modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
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modulate.b * self_modulate.b, modulate.a * self_modulate.a);
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Color modulate = tile_set->tile_get_modulate(c.id) * get_self_modulate();
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if (r == Rect2()) {
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tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
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} else {
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if (!multirect_started) {
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multirect_started = true;
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VisualServerCanvasHelper::tilemap_begin();
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Rect2 dst_rect;
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Rect2 src_rect;
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if (tex->get_combined_rect_region(rect, r, dst_rect, src_rect)) {
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if (!multirect_started) {
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multirect_started = true;
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VisualServerCanvasHelper::tilemap_begin();
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}
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VisualServerCanvasHelper::tilemap_add_rect(canvas_item, dst_rect, tex->get_rid(), src_rect, modulate, c.transpose, normal_map.is_valid() ? normal_map->get_rid() : RID(), clip_uv);
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}
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VisualServerCanvasHelper::tilemap_add_rect(canvas_item, rect, tex->get_rid(), r, modulate, c.transpose, normal_map.is_valid() ? normal_map->get_rid() : RID(), clip_uv);
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}
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Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
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@ -66,6 +66,10 @@ bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect
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return true;
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}
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bool Texture::get_combined_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_combined_rect, Rect2 &r_combined_src_rect) const {
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return get_rect_region(p_rect, p_src_rect, r_combined_rect, r_combined_src_rect);
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}
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void Texture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_width"), &Texture::get_width);
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ClassDB::bind_method(D_METHOD("get_height"), &Texture::get_height);
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@ -1029,16 +1033,15 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
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atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, p_normal_map);
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}
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void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
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//this might not necessarily work well if using a rect, needs to be fixed properly
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if (!atlas.is_valid()) {
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return;
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}
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Rect2 dr;
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Rect2 src_c;
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get_rect_region(p_rect, p_src_rect, dr, src_c);
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atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, p_normal_map);
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Rect2 dst;
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Rect2 src;
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if (get_rect_region(p_rect, p_src_rect, dst, src)) {
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atlas->draw_rect_region(p_canvas_item, dst, src, p_modulate, p_transpose, p_normal_map);
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}
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}
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bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
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@ -1071,6 +1074,18 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
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return true;
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}
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bool AtlasTexture::get_combined_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_combined_rect, Rect2 &r_combined_src_rect) const {
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if (!atlas.is_valid()) {
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return false;
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}
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Rect2 dst;
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Rect2 src;
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if (get_rect_region(p_rect, p_src_rect, dst, src)) {
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return atlas->get_combined_rect_region(dst, src, r_combined_rect, r_combined_src_rect);
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}
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return false;
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}
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bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
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if (!atlas.is_valid()) {
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return true;
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@ -1197,11 +1212,6 @@ void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const
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RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
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VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
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}
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bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
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r_rect = p_rect;
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r_src_rect = p_src_rect;
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return true;
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}
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bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
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return true;
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@ -77,6 +77,7 @@ public:
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
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virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
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virtual bool get_combined_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_combined_rect, Rect2 &r_combined_src_rect) const;
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virtual Ref<Image> get_data() const { return Ref<Image>(); }
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@ -276,6 +277,7 @@ public:
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
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virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
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virtual bool get_combined_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_combined_rect, Rect2 &r_combined_src_rect) const;
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bool is_pixel_opaque(int p_x, int p_y) const;
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@ -317,7 +319,6 @@ public:
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
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virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
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bool is_pixel_opaque(int p_x, int p_y) const;
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