Fix Windows cursor with trails disappearing in fullscreen

Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
This commit is contained in:
Dan 2021-09-19 21:42:56 -07:00
parent 0e5b0c025c
commit 131f5dbb54
2 changed files with 17 additions and 0 deletions

View file

@ -955,6 +955,11 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
_update_window_style(p_window, false);
MoveWindow(wd.hWnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE);
if (restore_mouse_trails > 1) {
SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0);
restore_mouse_trails = 0;
}
} else if (p_mode == WINDOW_MODE_WINDOWED) {
ShowWindow(wd.hWnd, SW_RESTORE);
wd.maximized = false;
@ -994,6 +999,13 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
_update_window_style(false);
MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE);
// If the user has mouse trails enabled in windows, then sometimes the cursor disappears in fullscreen mode.
// Save number of trails so we can restore when exiting, then turn off mouse trails
SystemParametersInfoA(SPI_GETMOUSETRAILS, 0, &restore_mouse_trails, 0);
if (restore_mouse_trails > 1) {
SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, 0, 0);
}
}
}
@ -3395,4 +3407,8 @@ DisplayServerWindows::~DisplayServerWindows() {
memdelete(context_vulkan);
}
#endif
if (restore_mouse_trails > 1) {
SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0);
}
}

View file

@ -403,6 +403,7 @@ class DisplayServerWindows : public DisplayServer {
void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex);
MouseMode mouse_mode;
int restore_mouse_trails = 0;
bool alt_mem = false;
bool gr_mem = false;
bool shift_mem = false;