Fix Windows cursor with trails disappearing in fullscreen
Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
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0e5b0c025c
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131f5dbb54
2 changed files with 17 additions and 0 deletions
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@ -955,6 +955,11 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
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_update_window_style(p_window, false);
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MoveWindow(wd.hWnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE);
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if (restore_mouse_trails > 1) {
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SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0);
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restore_mouse_trails = 0;
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}
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} else if (p_mode == WINDOW_MODE_WINDOWED) {
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ShowWindow(wd.hWnd, SW_RESTORE);
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wd.maximized = false;
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@ -994,6 +999,13 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
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_update_window_style(false);
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MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE);
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// If the user has mouse trails enabled in windows, then sometimes the cursor disappears in fullscreen mode.
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// Save number of trails so we can restore when exiting, then turn off mouse trails
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SystemParametersInfoA(SPI_GETMOUSETRAILS, 0, &restore_mouse_trails, 0);
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if (restore_mouse_trails > 1) {
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SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, 0, 0);
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}
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}
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}
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@ -3395,4 +3407,8 @@ DisplayServerWindows::~DisplayServerWindows() {
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memdelete(context_vulkan);
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}
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#endif
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if (restore_mouse_trails > 1) {
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SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0);
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}
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}
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@ -403,6 +403,7 @@ class DisplayServerWindows : public DisplayServer {
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void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex);
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MouseMode mouse_mode;
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int restore_mouse_trails = 0;
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bool alt_mem = false;
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bool gr_mem = false;
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bool shift_mem = false;
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