Fix PhysicalBone gizmo not showing
The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor.
This commit is contained in:
parent
c0b3ad2f7b
commit
13258baf4c
1 changed files with 1 additions and 1 deletions
|
@ -3056,7 +3056,7 @@ String CollisionObjectGizmoPlugin::get_name() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
int CollisionObjectGizmoPlugin::get_priority() const {
|
int CollisionObjectGizmoPlugin::get_priority() const {
|
||||||
return -1;
|
return -2;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CollisionObjectGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
|
void CollisionObjectGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
|
||||||
|
|
Loading…
Reference in a new issue