removed a redundant NULL check in assimp editor of a pointer to an array declared in the same statement block
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1 changed files with 1 additions and 3 deletions
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@ -855,9 +855,7 @@ Ref<Material> EditorSceneImporterAssimp::_generate_material_from_index(ImportSta
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Ref<Texture> texture = _load_texture(state, path);
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if (texture != NULL) {
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if (map_mode != NULL) {
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_set_texture_mapping_mode(map_mode, texture);
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}
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_set_texture_mapping_mode(map_mode, texture);
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mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
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mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
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}
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