Properly handle zoom when opening tileset editor
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1 changed files with 2 additions and 2 deletions
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@ -3235,8 +3235,8 @@ void TileSetEditor::update_workspace_minsize() {
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delete tiles;
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workspace->set_custom_minimum_size(workspace_min_size + WORKSPACE_MARGIN * 2);
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workspace_container->set_custom_minimum_size(workspace_min_size + WORKSPACE_MARGIN * 2);
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workspace_overlay->set_custom_minimum_size(workspace_min_size + WORKSPACE_MARGIN * 2);
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workspace_container->set_custom_minimum_size(workspace_min_size * workspace->get_scale() + WORKSPACE_MARGIN * 2);
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workspace_overlay->set_custom_minimum_size(workspace_min_size * workspace->get_scale() + WORKSPACE_MARGIN * 2);
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}
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void TileSetEditor::update_edited_region(const Vector2 &end_point) {
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