Add Unit Test cases for Sky

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MATTHEW ESTOPINAL 2024-09-26 14:14:57 -06:00 committed by Rémi Verschelde
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tests/scene/test_sky.h Normal file
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/**************************************************************************/
/* test_sky.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_SKY_H
#define TEST_SKY_H
#include "scene/resources/sky.h"
#include "tests/test_macros.h"
namespace TestSky {
TEST_CASE("[SceneTree][Sky] Constructor") {
Sky *test_sky = memnew(Sky);
CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
CHECK(test_sky->get_material().is_null());
memdelete(test_sky);
}
TEST_CASE("[SceneTree][Sky] Radiance size setter and getter") {
Sky *test_sky = memnew(Sky);
// Check default.
CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
test_sky->set_radiance_size(Sky::RADIANCE_SIZE_1024);
CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
ERR_PRINT_OFF;
// Check setting invalid radiance size.
test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX);
ERR_PRINT_ON;
CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
memdelete(test_sky);
}
TEST_CASE("[SceneTree][Sky] Process mode setter and getter") {
Sky *test_sky = memnew(Sky);
// Check default.
CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
test_sky->set_process_mode(Sky::PROCESS_MODE_INCREMENTAL);
CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_INCREMENTAL);
memdelete(test_sky);
}
TEST_CASE("[SceneTree][Sky] Material setter and getter") {
Sky *test_sky = memnew(Sky);
Ref<Material> material = memnew(Material);
SUBCASE("Material passed to the class should remain the same") {
test_sky->set_material(material);
CHECK(test_sky->get_material() == material);
}
SUBCASE("Material passed many times to the class should remain the same") {
test_sky->set_material(material);
test_sky->set_material(material);
test_sky->set_material(material);
CHECK(test_sky->get_material() == material);
}
SUBCASE("Material rewrite testing") {
Ref<Material> material1 = memnew(Material);
Ref<Material> material2 = memnew(Material);
test_sky->set_material(material1);
test_sky->set_material(material2);
CHECK_MESSAGE(test_sky->get_material() != material1,
"After rewrite, second material should be in class.");
CHECK_MESSAGE(test_sky->get_material() == material2,
"After rewrite, second material should be in class.");
}
SUBCASE("Assign same material to two skys") {
Sky *sky2 = memnew(Sky);
test_sky->set_material(material);
sky2->set_material(material);
CHECK_MESSAGE(test_sky->get_material() == sky2->get_material(),
"Both skys should have the same material.");
memdelete(sky2);
}
SUBCASE("Swapping materials between two skys") {
Sky *sky2 = memnew(Sky);
Ref<Material> material1 = memnew(Material);
Ref<Material> material2 = memnew(Material);
test_sky->set_material(material1);
sky2->set_material(material2);
CHECK(test_sky->get_material() == material1);
CHECK(sky2->get_material() == material2);
// Do the swap.
Ref<Material> temp = test_sky->get_material();
test_sky->set_material(sky2->get_material());
sky2->set_material(temp);
CHECK(test_sky->get_material() == material2);
CHECK(sky2->get_material() == material1);
memdelete(sky2);
}
memdelete(test_sky);
}
} // namespace TestSky
#endif // TEST_SKY_H

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#include "tests/scene/test_path_follow_3d.h"
#include "tests/scene/test_primitives.h"
#include "tests/scene/test_skeleton_3d.h"
#include "tests/scene/test_sky.h"
#endif // _3D_DISABLED
#include "modules/modules_tests.gen.h"