Merge pull request #28729 from freestraws/animated_sprite_fps
Apply sprite frames editor FPS value correctly upon _animation_select
This commit is contained in:
commit
136f90ed77
1 changed files with 4 additions and 0 deletions
|
@ -456,6 +456,10 @@ void SpriteFramesEditor::_animation_select() {
|
|||
if (updating)
|
||||
return;
|
||||
|
||||
double value = anim_speed->get_line_edit()->get_text().to_double();
|
||||
if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim)))
|
||||
_animation_fps_changed(value);
|
||||
|
||||
TreeItem *selected = animations->get_selected();
|
||||
ERR_FAIL_COND(!selected);
|
||||
edited_anim = selected->get_text(0);
|
||||
|
|
Loading…
Reference in a new issue