Added Rename Context Menu Option for SceneTreeDock
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36a74696d6
commit
1378ca1e04
2 changed files with 14 additions and 1 deletions
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@ -75,6 +75,8 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
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if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
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_tool_selected(TOOL_BATCH_RENAME);
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} else if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
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_tool_selected(TOOL_RENAME);
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} else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
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_tool_selected(TOOL_NEW);
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} else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
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@ -293,6 +295,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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rename_dialog->popup_centered();
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}
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} break;
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case TOOL_RENAME: {
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Tree *tree = scene_tree->get_scene_tree();
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if (tree->is_anything_selected()) {
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tree->grab_focus();
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tree->edit_selected();
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}
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} break;
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case TOOL_NEW: {
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String preferred = "";
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@ -1870,7 +1879,6 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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menu->clear();
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menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
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if (selection.size() == 1) {
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subresources.clear();
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@ -1886,6 +1894,9 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
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menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
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menu->add_separator();
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menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
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} else { // multi select
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menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
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}
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menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
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menu->add_separator();
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@ -2064,6 +2075,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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filter_hbc->add_constant_override("separate", 0);
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ToolButton *tb;
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ED_SHORTCUT("scene_tree/rename", TTR("Rename"));
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ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2);
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ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
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ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
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@ -59,6 +59,7 @@ class SceneTreeDock : public VBoxContainer {
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TOOL_NEW,
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TOOL_INSTANCE,
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TOOL_RENAME,
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TOOL_BATCH_RENAME,
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TOOL_REPLACE,
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TOOL_ATTACH_SCRIPT,
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