Fixed Typo: 'Seperate' to 'Separate'
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3d06957f12
commit
13b630eb0c
3 changed files with 11 additions and 11 deletions
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@ -577,7 +577,7 @@ real_t CameraMatrix::get_fov() const {
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if ((matrix[8] == 0) && (matrix[9] == 0)) {
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return Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x))) * 2.0;
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} else {
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// our frustum is asymetrical need to calculate the left planes angle seperately..
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// our frustum is asymmetrical need to calculate the left planes angle separately..
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Plane left_plane = Plane(matrix[3] + matrix[0],
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matrix[7] + matrix[4],
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matrix[11] + matrix[8],
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@ -120,13 +120,13 @@ String ResourceImporterScene::get_preset_name(int p_idx) const {
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switch (p_idx) {
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case PRESET_SINGLE_SCENE: return TTR("Import as Single Scene");
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case PRESET_SEPERATE_ANIMATIONS: return TTR("Import with Seperate Animations");
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case PRESET_SEPARATE_ANIMATIONS: return TTR("Import with Separate Animations");
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case PRESET_SEPARATE_MATERIALS: return TTR("Import with Separate Materials");
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case PRESET_SEPARATE_MESHES: return TTR("Import with Separate Objects");
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case PRESET_SEPARATE_MESHES_AND_MATERIALS: return TTR("Import with Separate Objects+Materials");
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case PRESET_SEPARATE_MESHES_AND_ANIMATIONS: return TTR("Import with Seperate Objects+Animations");
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case PRESET_SEPERATE_MATERIALS_AND_ANIMATIONS: return TTR("Import with Seperate Materials+Animations");
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case PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS: return TTR("Import with Seperate Objects+Materials+Animations");
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case PRESET_SEPARATE_MESHES_AND_ANIMATIONS: return TTR("Import with Separate Objects+Animations");
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case PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Materials+Animations");
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case PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Objects+Materials+Animations");
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case PRESET_MULTIPLE_SCENES: return TTR("Import as Multiple Scenes");
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case PRESET_MULTIPLE_SCENES_AND_MATERIALS: return TTR("Import as Multiple Scenes+Materials");
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}
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@ -954,10 +954,10 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
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script_ext_hint += "*." + E->get();
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}
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bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPERATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS;
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bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || PRESET_SEPARATE_MESHES_AND_ANIMATIONS || PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS;
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bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
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bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || PRESET_SEPARATE_MESHES_AND_ANIMATIONS || PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
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bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS;
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bool animations_out = p_preset == PRESET_SEPERATE_ANIMATIONS || PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPERATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS;
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bool animations_out = p_preset == PRESET_SEPARATE_ANIMATIONS || PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
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r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), ""));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
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@ -85,14 +85,14 @@ class ResourceImporterScene : public ResourceImporter {
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enum Presets {
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PRESET_SEPARATE_MATERIALS,
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PRESET_SEPARATE_MESHES,
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PRESET_SEPERATE_ANIMATIONS,
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PRESET_SEPARATE_ANIMATIONS,
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PRESET_SINGLE_SCENE,
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PRESET_SEPARATE_MESHES_AND_MATERIALS,
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PRESET_SEPARATE_MESHES_AND_ANIMATIONS,
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PRESET_SEPERATE_MATERIALS_AND_ANIMATIONS,
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PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS,
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PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS,
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PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS,
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PRESET_MULTIPLE_SCENES,
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PRESET_MULTIPLE_SCENES_AND_MATERIALS,
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