[HTML5] Fix compilation issues in 4.0

More memory is needed, and a Workaround to avoid undefined symbol due to
dead code elimination.
This commit is contained in:
Fabio Alessandrelli 2021-02-15 16:40:44 +01:00
parent 0ae762a701
commit 1446cfd13d

View file

@ -92,9 +92,9 @@ def configure(env):
if not env["threads_enabled"]:
print("Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option")
sys.exit(255)
if env["initial_memory"] < 32:
print("Editor build requires at least 32MiB of initial memory. Forcing it.")
env["initial_memory"] = 32
if env["initial_memory"] < 64:
print("Editor build requires at least 64MiB of initial memory. Forcing it.")
env["initial_memory"] = 64
elif env["builtin_icu"]:
env.Append(CCFLAGS=["-frtti"])
else:
@ -233,3 +233,11 @@ def configure(env):
# Add code that allow exiting runtime.
env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
# TODO remove once we have GLES support back (temporary fix undefined symbols due to dead code elimination).
env.Append(
LINKFLAGS=[
"-s",
"EXPORTED_FUNCTIONS=['_main', '_emscripten_webgl_get_current_context', '_emscripten_webgl_commit_frame', '_emscripten_webgl_create_context']",
]
)