From 14494e08d1a936bb73edf53e1f5fd49d73b8cb05 Mon Sep 17 00:00:00 2001 From: Bram Stolk Date: Thu, 11 May 2023 09:46:46 -0700 Subject: [PATCH] Initialize light intensity parameter before use. Unlike renderer_rd, the gles3 light storage fails to initialize the intensity of the light. To avoid using garbage memory, possibly NaN, we use the same default value that renderer_rd uses. Fixes #76956 --- drivers/gles3/storage/light_storage.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp index 026f7467a8f..8da5e657cd2 100644 --- a/drivers/gles3/storage/light_storage.cpp +++ b/drivers/gles3/storage/light_storage.cpp @@ -76,6 +76,7 @@ void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) { light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0; light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; + light.param[RS::LIGHT_PARAM_INTENSITY] = p_type == RS::LIGHT_DIRECTIONAL ? 100000.0 : 1000.0; light_owner.initialize_rid(p_light, light); }