Fix redundant connections saved in sub-inheritance
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parent
6289997724
commit
148566b31b
2 changed files with 31 additions and 24 deletions
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@ -1548,34 +1548,41 @@ Array SceneState::get_connection_binds(int p_idx) const {
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return binds;
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}
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bool SceneState::has_connection(const NodePath& p_node_from, const StringName& p_signal, const NodePath& p_node_to, const StringName& p_method) const {
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bool SceneState::has_connection(const NodePath& p_node_from, const StringName& p_signal, const NodePath& p_node_to, const StringName& p_method) {
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for(int i=0;i<connections.size();i++) {
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const ConnectionData &c = connections[i];
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// this method cannot be const because of this
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Ref<SceneState> ss=this;
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NodePath np_from;
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do {
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for(int i=0;i<ss->connections.size();i++) {
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const ConnectionData &c = ss->connections[i];
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if (c.from&FLAG_ID_IS_PATH) {
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np_from=node_paths[c.from&FLAG_MASK];
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} else {
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np_from=get_node_path(c.from);
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NodePath np_from;
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if (c.from&FLAG_ID_IS_PATH) {
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np_from=ss->node_paths[c.from&FLAG_MASK];
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} else {
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np_from=ss->get_node_path(c.from);
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}
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NodePath np_to;
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if (c.to&FLAG_ID_IS_PATH) {
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np_to=ss->node_paths[c.to&FLAG_MASK];
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} else {
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np_to=ss->get_node_path(c.to);
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}
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StringName sn_signal=ss->names[c.signal];
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StringName sn_method=ss->names[c.method];
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if (np_from==p_node_from && sn_signal==p_signal && np_to==p_node_to && sn_method==p_method) {
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return true;
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}
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}
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NodePath np_to;
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if (c.to&FLAG_ID_IS_PATH) {
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np_to=node_paths[c.to&FLAG_MASK];
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} else {
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np_to=get_node_path(c.to);
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}
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StringName sn_signal=names[c.signal];
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StringName sn_method=names[c.method];
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if (np_from==p_node_from && sn_signal==p_signal && np_to==p_node_to && sn_method==p_method) {
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return true;
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}
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}
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ss=ss->_get_base_scene_state();
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} while (ss.is_valid());
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return false;
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}
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@ -165,7 +165,7 @@ public:
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int get_connection_flags(int p_idx) const;
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Array get_connection_binds(int p_idx) const;
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bool has_connection(const NodePath &p_node_from, const StringName& p_signal, const NodePath &p_node_to, const StringName& p_method) const;
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bool has_connection(const NodePath &p_node_from, const StringName& p_signal, const NodePath &p_node_to, const StringName& p_method);
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Vector<NodePath> get_editable_instances() const;
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