Merge pull request #65028 from groud/fix_split_container
Improve SplitContainer behavior, keeping asked split position whenever possible
This commit is contained in:
commit
1499840f75
2 changed files with 55 additions and 37 deletions
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@ -67,9 +67,51 @@ Ref<Texture2D> SplitContainer::_get_grabber_icon() const {
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}
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}
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void SplitContainer::_resort() {
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int axis = vertical ? 1 : 0;
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void SplitContainer::_compute_middle_sep(bool p_clamp) {
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Control *first = _getch(0);
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Control *second = _getch(1);
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// Determine expanded children.
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bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND;
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bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND;
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// Compute the minimum size.
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int axis = vertical ? 1 : 0;
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int size = get_size()[axis];
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int ms_first = first->get_combined_minimum_size()[axis];
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int ms_second = second->get_combined_minimum_size()[axis];
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// Determine the separation between items.
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Ref<Texture2D> g = get_theme_icon(SNAME("grabber"));
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int sep = get_theme_constant(SNAME("separation"));
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sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0;
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// Compute the wished separation_point.
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int wished_middle_sep = 0;
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int split_offset_with_collapse = 0;
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if (!collapsed) {
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split_offset_with_collapse = split_offset;
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}
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if (first_expanded && second_expanded) {
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float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio());
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wished_middle_sep = size * ratio - sep / 2 + split_offset_with_collapse;
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} else if (first_expanded) {
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wished_middle_sep = size - sep + split_offset_with_collapse;
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} else {
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wished_middle_sep = split_offset_with_collapse;
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}
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// Clamp the middle sep to acceptatble values.
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middle_sep = CLAMP(wished_middle_sep, ms_first, size - sep - ms_second);
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// Clamp the split_offset if requested.
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if (p_clamp) {
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split_offset -= wished_middle_sep - middle_sep;
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p_clamp = false;
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}
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}
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void SplitContainer::_resort() {
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Control *first = _getch(0);
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Control *second = _getch(1);
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@ -83,41 +125,12 @@ void SplitContainer::_resort() {
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return;
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}
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// Determine expanded children
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bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND;
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bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND;
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// If we have more that one.
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_compute_middle_sep(false);
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// Determine the separation between items
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Ref<Texture2D> g = _get_grabber_icon();
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int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0;
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// Compute the minimum size
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Size2 ms_first = first->get_combined_minimum_size();
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Size2 ms_second = second->get_combined_minimum_size();
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// Compute the separator position without the split offset
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float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio());
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int no_offset_middle_sep = 0;
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if (first_expanded && second_expanded) {
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no_offset_middle_sep = get_size()[axis] * ratio - sep / 2;
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} else if (first_expanded) {
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no_offset_middle_sep = get_size()[axis] - ms_second[axis] - sep;
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} else {
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no_offset_middle_sep = ms_first[axis];
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}
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// Compute the final middle separation.
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middle_sep = no_offset_middle_sep;
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if (!collapsed) {
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int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep);
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middle_sep += clamped_split_offset;
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if (should_clamp_split_offset) {
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split_offset = clamped_split_offset;
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should_clamp_split_offset = false;
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}
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}
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if (vertical) {
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fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(get_size().width, middle_sep)));
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int sofs = middle_sep + sep;
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@ -248,12 +261,14 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
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if (mb->is_pressed()) {
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if (vertical) {
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if (mb->get_position().y > middle_sep && mb->get_position().y < middle_sep + theme_cache.separation) {
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_compute_middle_sep(true);
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dragging = true;
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drag_from = mb->get_position().y;
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drag_ofs = split_offset;
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}
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} else {
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if (mb->get_position().x > middle_sep && mb->get_position().x < middle_sep + theme_cache.separation) {
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_compute_middle_sep(true);
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dragging = true;
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drag_from = mb->get_position().x;
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drag_ofs = split_offset;
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@ -287,11 +302,11 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
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}
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if (!vertical && is_layout_rtl()) {
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split_offset = drag_ofs + (drag_from - (vertical ? mm->get_position().y : mm->get_position().x));
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split_offset = drag_ofs - ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
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} else {
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split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
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}
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should_clamp_split_offset = true;
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_compute_middle_sep(true);
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queue_sort();
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emit_signal(SNAME("dragged"), get_split_offset());
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}
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@ -332,8 +347,11 @@ int SplitContainer::get_split_offset() const {
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}
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void SplitContainer::clamp_split_offset() {
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should_clamp_split_offset = true;
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if (!_getch(0) || !_getch(1)) {
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return;
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}
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_compute_middle_sep(true);
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queue_sort();
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}
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@ -44,7 +44,6 @@ public:
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};
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private:
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bool should_clamp_split_offset = false;
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int split_offset = 0;
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int middle_sep = 0;
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bool vertical = false;
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@ -66,6 +65,7 @@ private:
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Control *_getch(int p_idx) const;
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Ref<Texture2D> _get_grabber_icon() const;
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void _compute_middle_sep(bool p_clamp);
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void _resort();
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protected:
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