[HTML5] Fix GDNative compilation with emcc 2.0.19+
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines `godot_js_main` as extern coming from the "side" module, i.e. the main Godot binary).
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@ -47,6 +47,7 @@ if env["gdnative_enabled"]:
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sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
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sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
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sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"])
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sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"])
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sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
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sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
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sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
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# Force exporting the standard library (printf, malloc, etc.)
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# Force exporting the standard library (printf, malloc, etc.)
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sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
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sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
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# The main emscripten runtime, with exported standard libraries.
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# The main emscripten runtime, with exported standard libraries.
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