Make ScriptCreateDialog's script valid message a bit more clearer
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@ -644,7 +644,7 @@ void ScriptCreateDialog::_update_dialog() {
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}
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if (script_ok) {
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_msg_script_valid(true, TTR("Script is valid."));
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_msg_script_valid(true, TTR("Script path/name is valid."));
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}
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// Does script have named classes?
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