Merge pull request #74667 from YuriSizov/core-too-many-orphans
Prevent infinite loops when printing orphan nodes
This commit is contained in:
commit
1514b9be68
1 changed files with 21 additions and 3 deletions
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@ -2617,7 +2617,9 @@ void Node::_set_tree(SceneTree *p_tree) {
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}
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}
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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static void _Node_debug_sn(Object *p_obj) {
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static HashMap<ObjectID, List<String>> _print_orphan_nodes_map;
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static void _print_orphan_nodes_routine(Object *p_obj) {
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Node *n = Object::cast_to<Node>(p_obj);
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Node *n = Object::cast_to<Node>(p_obj);
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if (!n) {
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if (!n) {
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return;
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return;
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@ -2638,13 +2640,29 @@ static void _Node_debug_sn(Object *p_obj) {
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} else {
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} else {
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path = String(p->get_name()) + "/" + p->get_path_to(n);
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path = String(p->get_name()) + "/" + p->get_path_to(n);
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}
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}
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print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + ")");
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List<String> info_strings;
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info_strings.push_back(path);
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info_strings.push_back(n->get_class());
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_print_orphan_nodes_map[p_obj->get_instance_id()] = info_strings;
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}
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}
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#endif // DEBUG_ENABLED
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#endif // DEBUG_ENABLED
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void Node::print_orphan_nodes() {
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void Node::print_orphan_nodes() {
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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ObjectDB::debug_objects(_Node_debug_sn);
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// Make sure it's empty.
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_print_orphan_nodes_map.clear();
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// Collect and print information about orphan nodes.
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ObjectDB::debug_objects(_print_orphan_nodes_routine);
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for (const KeyValue<ObjectID, List<String>> &E : _print_orphan_nodes_map) {
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print_line(itos(E.key) + " - Stray Node: " + E.value[0] + " (Type: " + E.value[1] + ")");
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}
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// Flush it after use.
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_print_orphan_nodes_map.clear();
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#endif
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#endif
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}
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}
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