Optimitzed area overlap checks
This commit is contained in:
parent
7d681274f8
commit
15305ec91f
10 changed files with 62 additions and 43 deletions
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@ -157,6 +157,7 @@ public:
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virtual void on_collision_filters_change();
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virtual void on_collision_checker_start() {}
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virtual void on_collision_checker_end() { isTransformChanged = false; }
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void add_overlap(CollisionObjectBullet *p_otherObject);
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void put_overlap_as_exit(int p_index);
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@ -1489,7 +1489,7 @@ void BulletPhysicsServer::free(RID p_rid) {
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body->set_space(NULL);
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body->remove_all_shapes(true);
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body->remove_all_shapes(true, true);
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rigid_body_owner.free(p_rid);
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bulletdelete(body);
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@ -1509,7 +1509,7 @@ void BulletPhysicsServer::free(RID p_rid) {
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area->set_space(NULL);
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area->remove_all_shapes(true);
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area->remove_all_shapes(true, true);
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area_owner.free(p_rid);
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bulletdelete(area);
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@ -74,7 +74,8 @@ CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
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bt_collision_object(NULL),
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body_scale(1., 1., 1.),
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force_shape_reset(false),
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space(NULL) {}
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space(NULL),
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isTransformChanged(false) {}
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CollisionObjectBullet::~CollisionObjectBullet() {
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// Remove all overlapping, notify is not required since godot take care of it
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@ -188,19 +189,24 @@ Transform CollisionObjectBullet::get_transform() const {
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void CollisionObjectBullet::set_transform__bullet(const btTransform &p_global_transform) {
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bt_collision_object->setWorldTransform(p_global_transform);
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notify_transform_changed();
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}
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const btTransform &CollisionObjectBullet::get_transform__bullet() const {
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return bt_collision_object->getWorldTransform();
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}
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void CollisionObjectBullet::notify_transform_changed() {
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isTransformChanged = true;
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}
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RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) :
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CollisionObjectBullet(p_type),
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mainShape(NULL) {
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}
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RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
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remove_all_shapes(true);
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remove_all_shapes(true, true);
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if (mainShape && mainShape->isCompound()) {
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bulletdelete(mainShape);
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}
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@ -260,12 +266,13 @@ void RigidCollisionObjectBullet::remove_shape_full(int p_index) {
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reload_shapes();
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}
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void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody) {
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void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody, bool p_force_not_reload) {
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// Reverse order required for delete.
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for (int i = shapes.size() - 1; 0 <= i; --i) {
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internal_shape_destroy(i, p_permanentlyFromThisBody);
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}
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shapes.clear();
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if (!p_force_not_reload)
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reload_shapes();
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}
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@ -323,9 +330,6 @@ void RigidCollisionObjectBullet::reload_shapes() {
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const btVector3 body_scale(get_bt_body_scale());
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if (!shape_count)
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return;
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// Try to optimize by not using compound
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if (1 == shape_count) {
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shpWrapper = &shapes.write[0];
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@ -132,6 +132,7 @@ protected:
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/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
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/// This array is used mainly to know which area hold the pointer of this object
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Vector<AreaBullet *> areasOverlapped;
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bool isTransformChanged;
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public:
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CollisionObjectBullet(Type p_type);
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@ -187,6 +188,7 @@ public:
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_FORCE_INLINE_ SpaceBullet *get_space() const { return space; }
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virtual void on_collision_checker_start() = 0;
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virtual void on_collision_checker_end() = 0;
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virtual void dispatch_callbacks() = 0;
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@ -204,6 +206,9 @@ public:
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Transform get_transform() const;
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virtual void set_transform__bullet(const btTransform &p_global_transform);
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virtual const btTransform &get_transform__bullet() const;
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bool is_transform_changed() const { return isTransformChanged; }
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virtual void notify_transform_changed();
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};
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class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
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@ -230,7 +235,7 @@ public:
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virtual void remove_shape_full(ShapeBullet *p_shape);
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void remove_shape_full(int p_index);
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void remove_all_shapes(bool p_permanentlyFromThisBody = false);
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void remove_all_shapes(bool p_permanentlyFromThisBody = false, bool p_force_not_reload = false);
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void set_shape_transform(int p_index, const Transform &p_transform);
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@ -82,7 +82,7 @@ public:
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virtual void setWorldTransform(const btTransform &worldTrans) {
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bodyCurrentWorldTransform = worldTrans;
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owner->scratch();
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owner->notify_transform_changed();
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}
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public:
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@ -265,13 +265,13 @@ RigidBodyBullet::RigidBodyBullet() :
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angularDamp(0),
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can_sleep(true),
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omit_forces_integration(false),
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can_integrate_forces(false),
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maxCollisionsDetection(0),
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collisionsCount(0),
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maxAreasWhereIam(10),
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areaWhereIamCount(0),
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countGravityPointSpaces(0),
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isScratchedSpaceOverrideModificator(false),
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isTransformChanged(false),
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previousActiveState(true),
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force_integration_callback(NULL) {
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@ -332,7 +332,7 @@ void RigidBodyBullet::reload_body() {
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void RigidBodyBullet::set_space(SpaceBullet *p_space) {
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// Clear the old space if there is one
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if (space) {
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isTransformChanged = false;
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can_integrate_forces = false;
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// Remove all eventual constraints
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assert_no_constraints();
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@ -349,8 +349,8 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) {
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}
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void RigidBodyBullet::dispatch_callbacks() {
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/// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent
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if ((btBody->isKinematicObject() || btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) {
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/// The check isFirstTransformChanged is necessary in order to call integrated forces only when the first transform is sent
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if ((btBody->isKinematicObject() || btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && can_integrate_forces) {
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if (omit_forces_integration)
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btBody->clearForces();
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@ -399,10 +399,6 @@ void RigidBodyBullet::set_force_integration_callback(ObjectID p_id, const String
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}
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}
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void RigidBodyBullet::scratch() {
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isTransformChanged = true;
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}
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void RigidBodyBullet::scratch_space_override_modificator() {
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isScratchedSpaceOverrideModificator = true;
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}
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@ -417,6 +413,11 @@ void RigidBodyBullet::on_collision_checker_start() {
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collisionsCount = 0;
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}
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void RigidBodyBullet::on_collision_checker_end() {
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// Always true if active and not a static or kinematic body
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isTransformChanged = btBody->isActive() && !btBody->isStaticOrKinematicObject();
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}
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bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {
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if (collisionsCount >= maxCollisionsDetection) {
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@ -519,7 +520,7 @@ real_t RigidBodyBullet::get_param(PhysicsServer::BodyParameter p_param) const {
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void RigidBodyBullet::set_mode(PhysicsServer::BodyMode p_mode) {
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// This is necessary to block force_integration untile next move
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isTransformChanged = false;
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can_integrate_forces = false;
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destroy_kinematic_utilities();
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// The mode change is relevant to its mass
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switch (p_mode) {
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@ -776,8 +777,7 @@ void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transfor
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// The kinematic use MotionState class
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godotMotionState->moveBody(p_global_transform);
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}
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btBody->setWorldTransform(p_global_transform);
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scratch();
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CollisionObjectBullet::set_transform__bullet(p_global_transform);
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}
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const btTransform &RigidBodyBullet::get_transform__bullet() const {
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@ -986,6 +986,11 @@ void RigidBodyBullet::reload_kinematic_shapes() {
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kinematic_utilities->copyAllOwnerShapes();
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}
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void RigidBodyBullet::notify_transform_changed() {
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RigidCollisionObjectBullet::notify_transform_changed();
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can_integrate_forces = true;
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}
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void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
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btVector3 localInertia(0, 0, 0);
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@ -202,6 +202,7 @@ private:
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real_t angularDamp;
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bool can_sleep;
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bool omit_forces_integration;
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bool can_integrate_forces;
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Vector<CollisionData> collisions;
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// these parameters are used to avoid vector resize
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@ -216,7 +217,6 @@ private:
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int countGravityPointSpaces;
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bool isScratchedSpaceOverrideModificator;
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bool isTransformChanged;
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bool previousActiveState; // Last check state
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ForceIntegrationCallback *force_integration_callback;
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@ -237,11 +237,12 @@ public:
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virtual void dispatch_callbacks();
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void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
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void scratch();
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void scratch_space_override_modificator();
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virtual void on_collision_filters_change();
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virtual void on_collision_checker_start();
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virtual void on_collision_checker_end();
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void set_max_collisions_detection(int p_maxCollisionsDetection) {
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maxCollisionsDetection = p_maxCollisionsDetection;
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collisions.resize(p_maxCollisionsDetection);
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@ -311,6 +312,8 @@ public:
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/// Kinematic
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void reload_kinematic_shapes();
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virtual void notify_transform_changed();
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private:
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void _internal_set_mass(real_t p_mass);
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};
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@ -72,12 +72,6 @@ void SoftBodyBullet::set_space(SpaceBullet *p_space) {
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}
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}
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void SoftBodyBullet::dispatch_callbacks() {}
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void SoftBodyBullet::on_collision_filters_change() {}
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void SoftBodyBullet::on_collision_checker_start() {}
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void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {}
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void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {}
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@ -91,9 +91,10 @@ public:
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virtual void reload_body();
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virtual void set_space(SpaceBullet *p_space);
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virtual void dispatch_callbacks();
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virtual void on_collision_filters_change();
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virtual void on_collision_checker_start();
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virtual void dispatch_callbacks() {}
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virtual void on_collision_filters_change() {}
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virtual void on_collision_checker_start() {}
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virtual void on_collision_checker_end() {}
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virtual void on_enter_area(AreaBullet *p_area);
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virtual void on_exit_area(AreaBullet *p_area);
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@ -540,17 +540,20 @@ void onBulletPreTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep
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void onBulletTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) {
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// Notify all Collision objects the collision checker is started
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const btCollisionObjectArray &colObjArray = p_dynamicsWorld->getCollisionObjectArray();
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// Notify all Collision objects the collision checker is started
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for (int i = colObjArray.size() - 1; 0 <= i; --i) {
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CollisionObjectBullet *colObj = static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer());
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assert(NULL != colObj);
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colObj->on_collision_checker_start();
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static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->on_collision_checker_start();
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}
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SpaceBullet *sb = static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo());
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sb->check_ghost_overlaps();
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sb->check_body_collision();
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for (int i = colObjArray.size() - 1; 0 <= i; --i) {
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static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->on_collision_checker_end();
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}
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}
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BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() {
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@ -649,7 +652,6 @@ void SpaceBullet::check_ghost_overlaps() {
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btConvexShape *area_shape;
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btGjkPairDetector::ClosestPointInput gjk_input;
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AreaBullet *area;
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RigidCollisionObjectBullet *otherObject;
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int x(-1), i(-1), y(-1), z(-1), indexOverlap(-1);
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/// For each areas
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@ -676,13 +678,17 @@ void SpaceBullet::check_ghost_overlaps() {
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// For each overlapping
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for (i = ghostOverlaps.size() - 1; 0 <= i; --i) {
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if (ghostOverlaps[i]->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
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if (!static_cast<AreaBullet *>(ghostOverlaps[i]->getUserPointer())->is_monitorable())
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continue;
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} else if (ghostOverlaps[i]->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY)
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btCollisionObject *overlapped_bt_co = ghostOverlaps[i];
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RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
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if (!area->is_transform_changed() && !otherObject->is_transform_changed())
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continue;
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otherObject = static_cast<RigidCollisionObjectBullet *>(ghostOverlaps[i]->getUserPointer());
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if (overlapped_bt_co->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
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if (!static_cast<AreaBullet *>(overlapped_bt_co->getUserPointer())->is_monitorable())
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continue;
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} else if (overlapped_bt_co->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY)
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continue;
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bool hasOverlap = false;
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