AnimationNodeTransition name begins from 0
and added "state" string for default name not to confuse it as number
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1 changed files with 1 additions and 2 deletions
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@ -835,12 +835,11 @@ AnimationNodeTransition::AnimationNodeTransition() {
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time = "time";
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current = "current";
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prev_current = "prev_current";
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;
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enabled_inputs = 0;
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for (int i = 0; i < MAX_INPUTS; i++) {
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inputs[i].auto_advance = false;
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inputs[i].name = itos(i + 1);
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inputs[i].name = "state " + itos(i);
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}
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}
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