Merge pull request #13001 from capnm/fix_class_docs_inline_markup

Fix the class docs for the rst-syntax errors.

[ci skip]
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Rémi Verschelde 2017-11-19 21:02:13 +01:00 committed by GitHub
commit 1552dbfb21
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10 changed files with 11 additions and 10 deletions

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@ -287,7 +287,7 @@
<argument index="1" name="send" type="String">
</argument>
<description>
Connects the output of the bus at [code]bus_idx[/code] to the bus named [code]send[/send].
Connects the output of the bus at [code]bus_idx[/code] to the bus named [code]send[/code].
</description>
</method>
<method name="set_bus_solo">

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@ -60,7 +60,7 @@
<argument index="1" name="constant" type="int">
</argument>
<description>
Overrides an integer constant in the [theme] resource the node uses. If the [code]constant[code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
Overrides an integer constant in the [Theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
</description>
</method>
<method name="add_font_override">

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@ -377,13 +377,13 @@
</argument>
<description>
Sets the [Color] of the pixel at [code](x, y)[/code] if the image is unlocked. Example:
[code]
[codeblock]
var img = Image.new()
img.lock()
img.set_pixel(x, y, color) # Does not have an effect
img.unlock()
img.set_pixel(x, y, color) # Works
[/code].
[/codeblock]
</description>
</method>
<method name="shrink_x2">

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@ -18,7 +18,7 @@
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
Returns [code]true[/code] if this event matches [code]event[event].
Returns [code]true[/code] if this event matches [code]event[/code].
</description>
</method>
<method name="as_text" qualifiers="const">

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@ -4,7 +4,7 @@
Input event type for actions.
</brief_description>
<description>
Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/Code]. See [method Node._input].
Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code]. See [method Node._input].
</description>
<tutorials>
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#actions

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@ -4,7 +4,7 @@
Singleton that manages [InputEventAction].
</brief_description>
<description>
Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/Code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
</description>
<tutorials>
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#inputmap

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@ -32,7 +32,7 @@
<argument index="0" name="slide_idx" type="int">
</argument>
<description>
Returns a [KinematicCollision], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count]()-1).
Returns a [KinematicCollision], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
</description>
</method>
<method name="get_slide_count" qualifiers="const">

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@ -32,7 +32,7 @@
<argument index="0" name="slide_idx" type="int">
</argument>
<description>
Returns a [KinematicCollision2D], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count]()-1).
Returns a [KinematicCollision2D], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
</description>
</method>
<method name="get_slide_count" qualifiers="const">

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@ -63,7 +63,7 @@
<argument index="0" name="i" type="int">
</argument>
<description>
Returns point [code]i[code]'s position.
Returns point [code]i[/code]'s position.
</description>
</method>
<method name="get_points" qualifiers="const">

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@ -207,6 +207,7 @@ def rstize_text(text, cclass):
elif cmd == '/code':
tag_text = '``'
inside_code = False
escape_post = True
elif inside_code:
tag_text = '[' + tag_text + ']'
elif cmd.find('html') == 0: