From 156c402f2bfd391f2b1160710ff206f4427b8501 Mon Sep 17 00:00:00 2001 From: kobewi Date: Wed, 24 Feb 2021 16:37:29 +0100 Subject: [PATCH] Allow to save override.cfg with ProjectSettings --- core/config/project_settings.cpp | 2 +- doc/classes/ProjectSettings.xml | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index c872ae21626..02effc20011 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -909,7 +909,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust custom_features += f; } - if (p_path.ends_with(".godot")) { + if (p_path.ends_with(".godot") || p_path.ends_with("override.cfg")) { return _save_settings_text(p_path, props, p_custom, custom_features); } else if (p_path.ends_with(".binary")) { return _save_settings_binary(p_path, props, p_custom, custom_features); diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b056eff658a..5d29526ee17 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -169,6 +169,7 @@ Saves the configuration to the [code]project.godot[/code] file. + [b]Note:[/b] This method is intended to be used by editor plugins, as modified [ProjectSettings] can't be loaded back in the running app. If you want to change project settings in exported projects, use [method save_custom] to save [code]override.cfg[/code] file. @@ -177,7 +178,7 @@ - Saves the configuration to a custom file. The file extension must be [code].godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/code] (to save in binary format). + Saves the configuration to a custom file. The file extension must be [code].godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/code] (to save in binary format). You can also save [code]override.cfg[/code] file, which is also text, but can be used in exported projects unlike other formats.