Merge pull request #45167 from madmiraal/fix-44703

Fix not clearing a Joint3D with only a B node when removing the B node
This commit is contained in:
Rémi Verschelde 2021-01-14 08:26:03 +01:00 committed by GitHub
commit 156d700f00
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@ -114,21 +114,23 @@ void Joint3D::_update_joint(bool p_only_free) {
return;
}
if (!body_a) {
SWAP(body_a, body_b);
}
warning = String();
update_configuration_warning();
joint = _configure_joint(body_a, body_b);
if (body_a) {
joint = _configure_joint(body_a, body_b);
} else if (body_b) {
joint = _configure_joint(body_b, nullptr);
}
ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");
PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
ba = body_a->get_rid();
body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
if (body_a) {
ba = body_a->get_rid();
body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
}
if (body_b) {
bb = body_b->get_rid();